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A complete set of customizable scripts to automatically download, configure, patch, build, and install the entire ARM toolchain (including binutils, gcc, newlib, gdb, and openocd).

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ARM Toolchain Project

Rob Laswick
May 10 2013
www.laswick.net


Project Status: Inactive

This repository will remain available but is no longer maintained.


Welcome!

This project simply includes a set of easily customizable scripts that automatically download, configure, patch, build, and install the entire ARM toolchain (including binutils, gcc, newlib, gdb, and openocd).

Currently the scripts only support the Cortex M3, Cortex M4, and Cortex M4F. However, support for other ARM cores can be added relatively easily.

build_toolchain is the top level "master" script that calls all the other scripts, although the individual scripts can be run stand alone as well.

Before running build_toolchain there are 2 parameters at the top of the file you'll want to edit:

WORKING_DIR is the location where the toolchain will be built. Once it's built and you're happy with it, this directory can be deleted (it's actually quite large, ~2.6GB).

PREFIX is the location where the final toolchain will be installed.

You can also specify the exact version of each of the tools you want your toolchain to use, which is pretty cool.

If your development host is setup correctly you can simply run ./build_toolchain and walk away! A full build takes approximately 2 hours.


So what exactly does this toolchain get me?

You get all the standard GNU tools and utilities with support for multilibs, a multilib and reentrant C library, the gdb debugger, and openocd (an awesome open source gdb server with support for a large number of hardware interfaces).


So what doesn't this toolchain get me?

Like most non-commercial toolchains, you don't get any processor specific header files and start code, or any hardware specific linker scripts.

It's important to note, that as long as you know what you're doing, or have the drive and curiosity to find out, these key files are not impossible to write yourself (despite what your mother told you). In fact, I provide all of these files for all the projects on laswick.net (take that mom!).


Using the toolchain

Adding the tools to your PATH

The first thing you'll likely want to do is add the location of the tools to your PATH environment variable. This is typically done by adding a line similar to the following to your shell profile config file (i.e. .bash_profile or .profile depending on the distro you're running):

    PATH="$PATH:$HOME/opt/arm-toolchain/bin:$HOME/opt/arm-toolchain/openocd/bin"

You'll need to run . ~/.profile (or . ~/.bash_profile) in each shell for this update to take effect (or log out and back in again).

Makefile Considerations

There are Makefiles provided for all the projects on laswick.net, but a few key things to keep in mind when using Makefiles are:

  • I typically reserve the file Makefile (note the uppercase 'M') as a project template Makefile.

  • I typically reserve the file makefile (note the lowercase 'm') to be used as a symlink to the specific Makefile being used (i.e. flashLed.mak). Since make searches for makefile and then Makefile (in that order), your symlinked Makefile will be used. This allows you to simply run make to build your project, rather than having to type out make -f flashLed.mak everytime.

  • Ensure you pass the -nostartfiles flag when linking to prevent the tools from trying to include generic start code which you don't want.

  • Do not link the core libraries (libgcc and libc) explicitly. Link using gcc instead of ld to let gcc determine which version of each library to pull in (you'll need to pass in your CPU_FLAGS (i.e. -mcpu=cortex-m4 -mthumb, etc) to gcc when linking for this to work correctly).

Also, for convenience, I highly recommend symlinking the key files produced by a successful build as out.*, i.e.:

    out.s   : disassembly listing
    out.hex : hex record
    out.elf : full image
    out.map : map file

GDB Init Scripts

It's often a good idea to use a .gdbinit script whenever you're using gdb. The .gdbinit script is simply a small text file, generally located in the directory you're working in, and typically used to automate a few tasks such as:

  • connecting to the gdb server (openocd).

  • setting breakpoints on the standard default locations (i.e. the assert() stub, and your default_interrupt_handler).

  • defining a reset command for your target.

A .gdbinit script could look similar to:

    target remote localhost:3333
    b _deafult_fault_handler
    b __assert_func
    define reset
    monitor reset init
    end

Flash Memory Programming with gdb

gdb's load command programs an image into memory on the target board.

In some cases when using gdb with openocd, gdb's load command is unable to program the FLASH memory on the target. One way to work around this annoyance is to override the load command by adding the following to the end of your .gdbinit script:

    define load
    monitor flash write_image erase "out.axf" 0 elf
    reset
    end

This works quite well, but keep in mind this now binds the load command to exclusively programming the FLASH. If this is an issue for you (i.e. you need support for RAM builds), don't redefine load, simply use another name, like prog, etc.

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A complete set of customizable scripts to automatically download, configure, patch, build, and install the entire ARM toolchain (including binutils, gcc, newlib, gdb, and openocd).

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