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整理vs2015和vs2010目录。
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Signed-off-by: Late Lee <latelee@163.com>
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latelee committed May 31, 2017
1 parent 24c5195 commit db374a1
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Showing 8 changed files with 541 additions and 268 deletions.
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40 changes: 20 additions & 20 deletions YUVPlayer.sln → vs2010/YUVPlayer.sln
@@ -1,20 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "YUVPlayer", "YUVPlayer.vcxproj", "{2B48F6F6-CC55-450F-A9B1-BC12BAAC5FE2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2B48F6F6-CC55-450F-A9B1-BC12BAAC5FE2}.Debug|Win32.ActiveCfg = Debug|Win32
{2B48F6F6-CC55-450F-A9B1-BC12BAAC5FE2}.Debug|Win32.Build.0 = Debug|Win32
{2B48F6F6-CC55-450F-A9B1-BC12BAAC5FE2}.Release|Win32.ActiveCfg = Release|Win32
{2B48F6F6-CC55-450F-A9B1-BC12BAAC5FE2}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "YUVPlayer", "YUVPlayer.vcxproj", "{2B48F6F6-CC55-450F-A9B1-BC12BAAC5FE2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2B48F6F6-CC55-450F-A9B1-BC12BAAC5FE2}.Debug|Win32.ActiveCfg = Debug|Win32
{2B48F6F6-CC55-450F-A9B1-BC12BAAC5FE2}.Debug|Win32.Build.0 = Debug|Win32
{2B48F6F6-CC55-450F-A9B1-BC12BAAC5FE2}.Release|Win32.ActiveCfg = Release|Win32
{2B48F6F6-CC55-450F-A9B1-BC12BAAC5FE2}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
284 changes: 142 additions & 142 deletions YUVPlayer.vcxproj → vs2010/YUVPlayer.vcxproj
@@ -1,143 +1,143 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2B48F6F6-CC55-450F-A9B1-BC12BAAC5FE2}</ProjectGuid>
<RootNamespace>YUVPlayer</RootNamespace>
<Keyword>MFCProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<ValidateAllParameters>true</ValidateAllParameters>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ResourceCompile>
<Culture>0x0804</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<ValidateAllParameters>true</ValidateAllParameters>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ResourceCompile>
<Culture>0x0804</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
<None Include="res\first.bmp" />
<None Include="res\last.bmp" />
<None Include="res\next.bmp" />
<None Include="res\open.bmp" />
<None Include="res\pause.bmp" />
<None Include="res\play.bmp" />
<None Include="res\prev.bmp" />
<None Include="res\save.bmp" />
<None Include="res\setting.bmp" />
<None Include="res\stop.bmp" />
<None Include="res\YUVPlayer.ico" />
<None Include="res\YUVPlayer.rc2" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Resource.h" />
<ClInclude Include="SettingDlg.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="yuv2rgb.h" />
<ClInclude Include="YUVPlayer.h" />
<ClInclude Include="YUVPlayerDlg.h" />
<ClInclude Include="YuvTransform.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="SettingDlg.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="yuv2rgb.cpp" />
<ClCompile Include="YUVPlayer.cpp" />
<ClCompile Include="YUVPlayerDlg.cpp" />
<ClCompile Include="YuvTransform.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="YUVPlayer.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="YUVPlayer.rc" />
</VisualStudio>
</ProjectExtensions>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2B48F6F6-CC55-450F-A9B1-BC12BAAC5FE2}</ProjectGuid>
<RootNamespace>YUVPlayer</RootNamespace>
<Keyword>MFCProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<ValidateAllParameters>true</ValidateAllParameters>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ResourceCompile>
<Culture>0x0804</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<ValidateAllParameters>true</ValidateAllParameters>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ResourceCompile>
<Culture>0x0804</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
<None Include="..\res\first.bmp" />
<None Include="..\res\last.bmp" />
<None Include="..\res\next.bmp" />
<None Include="..\res\open.bmp" />
<None Include="..\res\pause.bmp" />
<None Include="..\res\play.bmp" />
<None Include="..\res\prev.bmp" />
<None Include="..\res\save.bmp" />
<None Include="..\res\setting.bmp" />
<None Include="..\res\stop.bmp" />
<None Include="..\res\YUVPlayer.ico" />
<None Include="..\res\YUVPlayer.rc2" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Resource.h" />
<ClInclude Include="..\SettingDlg.h" />
<ClInclude Include="..\stdafx.h" />
<ClInclude Include="..\targetver.h" />
<ClInclude Include="..\yuv2rgb.h" />
<ClInclude Include="..\YUVPlayer.h" />
<ClInclude Include="..\YUVPlayerDlg.h" />
<ClInclude Include="..\YuvTransform.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\SettingDlg.cpp" />
<ClCompile Include="..\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\yuv2rgb.cpp" />
<ClCompile Include="..\YUVPlayer.cpp" />
<ClCompile Include="..\YUVPlayerDlg.cpp" />
<ClCompile Include="..\YuvTransform.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\YUVPlayer.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="..\YUVPlayer.rc" />
</VisualStudio>
</ProjectExtensions>
</Project>

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