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7d2d_mods

Mods for 7 days to die Alpha 19

Modlet: Better Drops [A19]

Increases the probability of backpack drops.

  • Regular Zombies 0.02 -> 0.05
  • Feral Zombies 0.03 -> 0.15
  • Radiated Zombies 0.03 -> 0.20

Modlet: Faster Vehicles [Not tested on A19]

Increases the max velocity of some vehicles.

  • Motorcycle -> 9,18
  • 4x4 -> 9,18
  • Minibike -> 7,14

Modlet: Faster Starter Quest [A19]

Reduces the tasks for the starter quest.

  • Only requires crafting a bedroll.
  • Increases the skillpoint reward from 4 to 5.

Modlet: Increased Trader Rewards [A19]

Increased rewards for completing trader quests.

  • Increased coins and exp
  • Adds skill points for completing T2+

Modlet: Larger Stacks [A19]

Increased stack counts on some items

  • Casino Coins -> 25000
  • Drinks -> 20
  • Meat -> 300
  • Various Drinks -> 25000
  • 9mm Ammo -> 500
  • Other Ammo -> 300
    • 762
    • Arrows
    • Bolts
    • Shotgun Shells
  • Feathers, Cloth, Paper -> 500

Modlet: More Ammo [A19]

Increases amount of ammo that can be found

Modlet: More Money [A19]

Increased coins and money in loot.

Modlet: Ores on Map [A19]

Adds color to map for surface ore.

  • Iron: Reddish Grey rgb(113,72,72)
  • Lead: Bluish White rgb(121,135,200)
  • Coal: Black rgb(35,35,35)
  • Nitrate: White rgb(230,230,230)
  • Oil: Purple rgb(118,41,118)

Modlet: Persistant Backpacks [A19]

Keeps dropped bags (player and zombie) around for 6 hours.

Modlet: Server info

Adds server info window when player presses ESC.

Currently has generic text with information that may be outdated for A19.

Modlet: Sonic Speed [A19]

Adds Sonic Speed Juice item and recipe to loot.

  • Gives player ludicrous speed for 60s.
  • Speed decays over time.
  • Allows the player to fall without injury when active.
  • Useful for traversing across the map.

Modlet: Start Items

Provides player with start items to finish starting quest and some extra goodies.

  • Player starts with starter crate that they can set and punch to open to access the starter bag. (This is a workaround solution to get the random loot to work.)
  • random ranged weapon and melee weapon with ammo for the ranged weapon type.
    • Each weapon type has a chance of being a higher tier type (Compound vs Wooden Bow...etc)
  • Random armor
  • Starting resources (wood, stone, grass fiber, feather, boiled water, and some coins)
  • Bonus loot (more coins, random tools, random books)

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Mods for 7 days to die Alpha 19

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