Mods for 7 days to die Alpha 19
- Regular Zombies 0.02 -> 0.05
- Feral Zombies 0.03 -> 0.15
- Radiated Zombies 0.03 -> 0.20
- Motorcycle -> 9,18
- 4x4 -> 9,18
- Minibike -> 7,14
- Only requires crafting a bedroll.
- Increases the skillpoint reward from 4 to 5.
- Increased coins and exp
- Adds skill points for completing T2+
- Casino Coins -> 25000
- Drinks -> 20
- Meat -> 300
- Various Drinks -> 25000
- 9mm Ammo -> 500
- Other Ammo -> 300
- 762
- Arrows
- Bolts
- Shotgun Shells
- Feathers, Cloth, Paper -> 500
- Iron: Reddish Grey rgb(113,72,72)
- Lead: Bluish White rgb(121,135,200)
- Coal: Black rgb(35,35,35)
- Nitrate: White rgb(230,230,230)
- Oil: Purple rgb(118,41,118)
Currently has generic text with information that may be outdated for A19.
- Gives player ludicrous speed for 60s.
- Speed decays over time.
- Allows the player to fall without injury when active.
- Useful for traversing across the map.
- Player starts with starter crate that they can set and punch to open to access the starter bag. (This is a workaround solution to get the random loot to work.)
- random ranged weapon and melee weapon with ammo for the ranged weapon type.
- Each weapon type has a chance of being a higher tier type (Compound vs Wooden Bow...etc)
- Random armor
- Starting resources (wood, stone, grass fiber, feather, boiled water, and some coins)
- Bonus loot (more coins, random tools, random books)