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DayZBattleRoyale

DayZ Battle Royale Mod Rolling Change-log.

Download: Soon


Notes:

My thanks to rocket, R4Z0R49 and the DayZDev team for the game, Gamerz @ Numeric Games Studio for their stunning map "Isola di Capraïa," scrumbee for the excellent Overwatch base code, Nick Chow @ DayZCivilian for the bloodbag script and advice on sqf'ing, all the add-on makers, thevisad for the Reality server pack and all at opendayz.net and dayzmod.com for inspiration and advice.

================================================================

Changes Version 0.3.1:

Changes:

  • [NEW] - A.C.R.E added.

  • [NEW] - {Is Winner} notification added.

  • [NEW] - Added compass to player inventory on start.

  • [UPDATED] - Starting timers now finished, but need testing.

  • [FIXED] - Final restriction zones showing again.

================================================================

Changes Version 0.2.1:

Changes:

  • [NEW] - If player leaves the final play zone they are now killed instead of infected.

  • [NEW] - Added new ring of ramparts around the spawn to help the endgame.

  • [NEW] - Added kill zones at start-time to stop players starting early.

  • [NEW] - Play now locked to 1st Person.

  • [UPDATED] - Vehicle spawn positions now random from a choice of 6 differing location maps.

  • [UPDATED] - Vehicle maps now choose from 3 Normal, 2 Light and 1 Empty.

  • [UPDATED] - Better player lock system at start.

  • [UPDATED] - If outside a restriction zone, infection is now constant.

  • [UPDATED] - 4 final restriction zones 2000/1000/500/150m (Previously 3).

  • [UPDATED] - Final zone expanded slightly from 100m > 150m

  • [UPDATED] - Bombing runs now start earlier.

  • [UPDATED] - Increased maximum zombie spawns per player from 8 > 10

  • [UPDATED] - Increased zombie infection rate.

  • [UPDATED] - Increased total zombies limit.

  • [UPDATED] - Re-adjusted centre encampment for better cover possibilities .

  • [UPDATED] - Updated mod versioning.

  • [FIXED] - In game time now the same for all players.

================================================================

Changes Version 0.1.1:

Changes:

  • [NEW] - Player freeze for 60 seconds at the start of a round.

  • [NEW] - On screen countdown to game start.

  • [NEW] - Care Packages loot now much better.

  • [NEW] - Added UAV as a rare spawn to Care Packages.

  • [NEW] - Added guns authentic to the film as rare chance at the start position bounty. 1 per tent. (M9/UZI/Mini UZI/M1014/M1911/Python/Crossbow).

  • [NEW] - Start bounty random loot selection raised from 4 choices to 8, per tent.

  • [NEW] - Check for winner enabled. If no winner i.e. 2 people alive after 90 minutes, both are killed and server restarts.

  • [FIXED] - Final zone markers and warning messages displaying correctly.

  • [FIXED] - Infection outside final zones now works.

  • [FIXED] - Bombing timing now much quicker. Most areas will get hit at least once now.

  • [UPDATED] - Rounds per bomb strike upped from 20 > 40.

================================================================

Changes Version 0.1.0 (pre-alpha):

  • [NEW] - Server-side game timer. (I like sleep, but not BIS sleep.)
  • [NEW] - Player messages displaying correctly.
  • [NEW] - Random carpet bombing added.
  • [NEW] - Care Packages now drop on land only.
  • [NEW] - Food and drink loot ratios drastically reduced.
  • [NEW] - Final zone markers and sensors added.
  • [NEW] - Stripped Overwatch client code to include only weapons and skins.
  • [NEW] - Added JSRS 1.5 as optional add-on.
  • [NEW] - Players now spawn in at start positions.
  • [NEW] - Loot locations added for all buildings.
  • [NEW] - Customised loot tables.
  • [NEW] - Added start position bounty. Random from various loot load-outs.
  • [NEW] - Added blood trail script from DayZCivilian

More info @ dayzbattleroyale.com

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