DayZ Battle Royale Mod Rolling Change-log.
Download: Soon
Notes:
My thanks to rocket, R4Z0R49 and the DayZDev team for the game, Gamerz @ Numeric Games Studio for their stunning map "Isola di Capraïa," scrumbee for the excellent Overwatch base code, Nick Chow @ DayZCivilian for the bloodbag script and advice on sqf'ing, all the add-on makers, thevisad for the Reality server pack and all at opendayz.net and dayzmod.com for inspiration and advice.
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Changes Version 0.3.1:
Changes:
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[NEW] - A.C.R.E added.
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[NEW] - {Is Winner} notification added.
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[NEW] - Added compass to player inventory on start.
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[UPDATED] - Starting timers now finished, but need testing.
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[FIXED] - Final restriction zones showing again.
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Changes Version 0.2.1:
Changes:
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[NEW] - If player leaves the final play zone they are now killed instead of infected.
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[NEW] - Added new ring of ramparts around the spawn to help the endgame.
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[NEW] - Added kill zones at start-time to stop players starting early.
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[NEW] - Play now locked to 1st Person.
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[UPDATED] - Vehicle spawn positions now random from a choice of 6 differing location maps.
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[UPDATED] - Vehicle maps now choose from 3 Normal, 2 Light and 1 Empty.
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[UPDATED] - Better player lock system at start.
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[UPDATED] - If outside a restriction zone, infection is now constant.
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[UPDATED] - 4 final restriction zones 2000/1000/500/150m (Previously 3).
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[UPDATED] - Final zone expanded slightly from 100m > 150m
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[UPDATED] - Bombing runs now start earlier.
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[UPDATED] - Increased maximum zombie spawns per player from 8 > 10
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[UPDATED] - Increased zombie infection rate.
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[UPDATED] - Increased total zombies limit.
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[UPDATED] - Re-adjusted centre encampment for better cover possibilities .
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[UPDATED] - Updated mod versioning.
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[FIXED] - In game time now the same for all players.
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Changes Version 0.1.1:
Changes:
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[NEW] - Player freeze for 60 seconds at the start of a round.
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[NEW] - On screen countdown to game start.
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[NEW] - Care Packages loot now much better.
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[NEW] - Added UAV as a rare spawn to Care Packages.
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[NEW] - Added guns authentic to the film as rare chance at the start position bounty. 1 per tent. (M9/UZI/Mini UZI/M1014/M1911/Python/Crossbow).
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[NEW] - Start bounty random loot selection raised from 4 choices to 8, per tent.
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[NEW] - Check for winner enabled. If no winner i.e. 2 people alive after 90 minutes, both are killed and server restarts.
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[FIXED] - Final zone markers and warning messages displaying correctly.
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[FIXED] - Infection outside final zones now works.
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[FIXED] - Bombing timing now much quicker. Most areas will get hit at least once now.
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[UPDATED] - Rounds per bomb strike upped from 20 > 40.
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Changes Version 0.1.0 (pre-alpha):
- [NEW] - Server-side game timer. (I like sleep, but not BIS sleep.)
- [NEW] - Player messages displaying correctly.
- [NEW] - Random carpet bombing added.
- [NEW] - Care Packages now drop on land only.
- [NEW] - Food and drink loot ratios drastically reduced.
- [NEW] - Final zone markers and sensors added.
- [NEW] - Stripped Overwatch client code to include only weapons and skins.
- [NEW] - Added JSRS 1.5 as optional add-on.
- [NEW] - Players now spawn in at start positions.
- [NEW] - Loot locations added for all buildings.
- [NEW] - Customised loot tables.
- [NEW] - Added start position bounty. Random from various loot load-outs.
- [NEW] - Added blood trail script from DayZCivilian
More info @ dayzbattleroyale.com