-
Notifications
You must be signed in to change notification settings - Fork 2
/
Polygon.hpp
322 lines (295 loc) · 7.42 KB
/
Polygon.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
#ifndef POLYGON_HPP
#define POLYGON_HPP
// Std
#include <vector>
// Math
#include "Vector2.hpp"
namespace math {
/**
* Typdef for polygon
*/
template<typename T>
using Polygon = std::vector<Vector2<T> >;
/**
* Typedef for spec polygons
*/
typedef Polygon<float> Polygonf;
typedef Polygon<double> Polygond;
/**
* Enum of polygon direction
*/
enum PolygonDirection
{
Unknown, CCW, CW
};
/**
* Invert a polygon
* @param polygon the polygon to invert
*/
template<typename T>
inline void invertPolygon(Polygon<T>& polygon)
{
// Reverse the list
std::reverse(polygon.begin(), polygon.end());
}
/**
* Get inverted polygon of
* @param polygon the polygon to get the inverted
* @return a new polygon with inverted points
*/
template<typename T>
Polygon<T> getInvertedPolygon(const Polygon<T>& polygon)
{
// Copy
Polygon<T> inverted = polygon;
// Invert
invertPolygon(inverted);
// Return inverted
return inverted;
}
/**
* Get a polygon signed area
* @param polygon the polygon to calculate area
* @return the signed area of the polygon
*/
template<typename T>
const T getPolygonSignedArea(const Polygon<T>& polygon)
{
if (polygon.size() < 3)
return 0;
T sum = 0;
for (auto it = polygon.begin(); it != polygon.end();)
{
const Vector2<T>& p = *it++;
const Vector2<T>& q = (it == polygon.end() ? polygon.front() : *it);
sum += (q.x - p.x) * (q.y + p.y);
}
return sum / 2;
}
/**
* Get a polygon area
* @param polygon the polygon to calculate area
* @return the area of the polygon
*/
template<typename T>
const T getPolygonArea(const Polygon<T>& polygon)
{
return fabs(getPolygonSignedArea(polygon));
}
/**
* Get a polygon direction
* @param polygon the polygon to check
* @return the CCW or CW direction of a polygon
*/
template<typename T>
PolygonDirection getPolygonDirection(const Polygon<T>& polygon)
{
return getPolygonSignedArea(polygon) < 0 ? CCW : CW;
}
/**
* Set a polygon direction
* @param polygon to set
* @param dir the new direction to set
*/
template<typename T>
void setPolygonDirection(Polygon<T>& polygon, const PolygonDirection& dir)
{
if (getPolygonDirection(polygon) != dir)
invertPolygon(polygon);
}
/**
* Edge type
*/
template<typename T>
using Edge = std::pair<Vector2<T>, Vector2<T> >;
/**
* Check whether 2 section intersec each other
* @param edge1 the first section
* @param edge2 the second section
* @return true if there is an intersection, false if not
*/
template<typename T>
inline bool isEdgesIntersect(const Edge<T>& edge1, const Edge<T>& edge2)
{
// Bounding box check
for (size_t i = 0; i < Vector2<T>::size; ++i)
{
if (std::min(edge1.first[i], edge1.second[i]) > std::max(edge2.first[i], edge2.second[i]))
return false;
if (std::min(edge2.first[i], edge2.second[i]) > std::max(edge1.first[i], edge1.second[i]))
return false;
}
// Details check
auto& p = edge1.first;
auto& q = edge2.first;
auto r = edge1.second - edge1.first;
auto s = edge2.second - edge2.first;
auto q_p = q - p;
auto rxs = r.cross(s);
auto q_pxr = q_p.cross(r);
if (rxs == 0)
return q_pxr == 0;
auto q_pxs = q_p.cross(s);
auto t = q_pxs / rxs;
auto u = q_pxr / rxs;
return t >= 0 && t <= 1 && u >= 0 && u <= 1;
}
/**
* Check if a polygon is simple
* @param polygon the polygon to check
* @return true if it's a single polygon, false otherwise
*/
template<typename T>
bool isPolygonSimple(const Polygon<T>& polygon)
{
// If too small it's simple
if (polygon.size() < 3)
return true;
// For all edge
for (size_t i = 0; i < polygon.size(); ++i)
{
// Get edge1
Edge<T> e1 = std::make_pair(polygon[i], polygon[i == polygon.size() - 1 ? 0 : i + 1]);
// To all edge
for (size_t j = i + 2; j < polygon.size() && !(i == 0 && j == polygon.size() - 1); ++j)
{
// Get edge2
Edge<T> e2 = std::make_pair(polygon[j], polygon[j == polygon.size() - 1 ? 0 : j + 1]);
// Check the edge
if (isEdgesIntersect(e1, e2))
return false;
}
}
// There is no intersection, it's simple
return true;
}
/**
* Check if a point is inside a polygon
* @param polygon the polygon
* @param point the point to check
* @return true if the 'point' is inside the 'polygon'
*/
template<typename T>
bool isPointInsidePolygon(const Polygon<T>& polygon, const Vector2<T>& point)
{
// If polygon is too small
if (polygon.size() < 3)
return false;
// Count intersections
bool inside = false;
// For all edge
for (size_t i = 0, j = polygon.size() - 1; i < polygon.size(); j = i++)
{
// If edges outside in y direction
if((point.y > polygon[i].y) != (point.y > polygon[j].y))
if(point.x < (polygon[j].x - polygon[i].x) * (point.y - polygon[i].y) / (polygon[j].y - polygon[i].y) + polygon[i].x)
inside = !inside;
}
// If intersections is odd, it's inside
return inside;
}
/**
* Bezier calculator
*/
template<typename T>
class BezierCalculator2
{
public:
/**
* Constructor for bezier calculator
* @param polygon reference to the processing polygon
*/
BezierCalculator2(const Polygon<T>& polygon, T step = 0.1f);
/**
* Process the bezier approximation
* @return the bezier curve
*/
Polygon<T> process();
private:
/**
* Calculate Bezier constant or point at t
* @param i the point's index
* @param t the process number
* @return the B bezier constant for t
*/
T calcB(const size_t i, const T& t);
/**
* Calculate Bezier point for t
* @param t the process number
* @return point on the curve
*/
Vector2<T> calcPoint(const T& t);
/**
* Calculate the
*/
/**
* The polygon reference
*/
const Polygon<T>& mPolygon;
/**
* Step volume per point
*/
T mStep;
};
/**
* Constructor for bezier calculator
* @param polygon reference to the processing polygon
*/
template<typename T>
BezierCalculator2<T>::BezierCalculator2(const Polygon<T>& polygon, T step) :
mPolygon(polygon), mStep(step)
{
}
/**
* Process the bezier approximation
* @return the bezier curve
*/
template<typename T>
Polygon<T> BezierCalculator2<T>::process()
{
// Result polygon
Polygon<T> curve;
// For all steps
for (T t = 0; t < 1; t += mStep)
curve.push_back(calcPoint(t));
// Return result
return curve;
}
/**
* Calculate Bezier constant or point at t
* @param i the point's index
* @param t the process number
* @return the B bezier constant for t
*/
template<typename T>
T BezierCalculator2<T>::calcB(const size_t i, const T& t)
{
// The number at first is 1
T Bi = 1;
// For begining
for (size_t j = 1; j <= i; ++j)
Bi *= t * (mPolygon.size() - j) / j;
// For end
for (size_t j = i + 1; j < mPolygon.size(); ++j)
Bi *= (1 - t);
// Return the number
return Bi;
}
/**
* Calculate Bezier point for t
* @param t the process number
* @return point on the curve
*/
template<typename T>
Vector2<T> BezierCalculator2<T>::calcPoint(const T& t)
{
// The bezier point
Vector2<T> p;
// For all point calc and sum
for (size_t i = 0; i < mPolygon.size(); ++i)
p += mPolygon[i] * calcB(i, t);
// Return the point
return p;
}
} // Namespace math
#endif // POLYGON_HPP