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Ls_Filmstrip.xml
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Ls_Filmstrip.xml
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<ShaderNodePreset SupportsAdaptiveDegradation="False" SupportsAction="False" SupportsTransition="False" SupportsTimeline="False" TimelineUseBack="False" MatteProvider="False" CommercialUsePermitted="True" ShaderType="Matchbox" SoftwareVersion="2017.0.0" LimitInputsToTexture="True" Version="1" Description="Arranges input frames in a grid. Go to frame 1, turn off All Frames Same and hit play
Demo: https://www.youtube.com/watch?v=NkS_wXSheME
lewis@lewissaunders.com" Name="Filmstrip">
<Shader ClearColor="0, 0, 0, 0" GridSubdivision="1" OutputBitDepth="Output" Index="1">
<Uniform ResDependent="None" Max="1000000.0" Min="1.0" Default="10.0" Inc="1.00" Tooltip="" Row="1" Col="1" Page="0" Type="float" ChannelName="Columns" DisplayName="Columns" Name="cols">
</Uniform>
<Uniform ResDependent="None" Max="1000000.0" Min="0.0" Default="1.5" Inc="0.1" Tooltip="" Row="2" Col="1" Page="0" Type="float" ChannelName="Border" DisplayName="Border" Name="xborder">
</Uniform>
<Uniform Row="2" Col="2" Page="0" Default="True" Tooltip="" Type="bool" ChannelName="AllFramesSame" DisplayName="All frames same" Name="allframes">
</Uniform>
<Uniform Index="0" NoInput="Error" Tooltip="" DisplayName="Front" Mipmaps="True" GL_TEXTURE_WRAP_T="GL_CLAMP_TO_EDGE" GL_TEXTURE_WRAP_S="GL_CLAMP_TO_EDGE" GL_TEXTURE_MAG_FILTER="GL_LINEAR_MIPMAP_LINEAR" GL_TEXTURE_MIN_FILTER="GL_LINEAR_MIPMAP_LINEAR" Type="sampler2D" Name="front" InputType="Front">
</Uniform>
<Uniform Row="1" Col="2" Page="0" Default="False" Tooltip="" Type="bool" ChannelName="Centre" DisplayName="Centre" Name="centre">
</Uniform>
<Uniform InputColor="67, 77, 83" Mipmaps="False" GL_TEXTURE_WRAP_T="GL_CLAMP_TO_EDGE" GL_TEXTURE_WRAP_S="GL_CLAMP_TO_EDGE" GL_TEXTURE_MAG_FILTER="GL_LINEAR" GL_TEXTURE_MIN_FILTER="GL_LINEAR" Type="sampler2D" Name="adsk_accum_texture">
</Uniform>
</Shader>
<Page Name="Filmstrip" Page="0">
</Page>
</ShaderNodePreset>