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so we shall have to turn back to “science„ in order to ask it some questions.¹ ask, for example about it's historical lag in elaborating a “theory of fluids„,
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always loved a shader
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sparsepolyoptics
sparsepolyoptics PublicCode accompanying the 2016 "Sparse high-degree polynomials for wide-angle lenses" paper with the GPU screenspace raytracing example updated
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BEng-thesis
BEng-thesis PublicBEng (2006) thesis on visualizing point-based acoustic simulation data
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