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make waypoints render when buildtool open #1004
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884f604
make waypoints render when buildtool open
Raycoms 3f53e40
Fix javadoc
Raycoms ff9a271
javadoc
Raycoms 3350bcc
Merge branch 'version/1.10' into feature/waypoint-goggles
marvin-bitterlich 1a01273
Add colony border rendering as well
Raycoms 30f2186
fix sonar issues
Raycoms d801407
fix door duping of builder
Raycoms fcc3bfe
Make marvin happy, add package info.
Raycoms bfbcbaa
fix up buggy behavior
Raycoms af8cbe0
Merge branch 'version/1.10' into feature/waypoint-goggles
marvin-bitterlich 275938b
fix annotations and sonar issues
Raycoms 35e5cd7
fix it up
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10 changes: 5 additions & 5 deletions
10
src/main/java/com/minecolonies/blockout/views/DropDownList.java
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5 changes: 3 additions & 2 deletions
5
src/main/java/com/minecolonies/coremod/client/gui/DialogDoneCancel.java
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2 changes: 1 addition & 1 deletion
2
src/main/java/com/minecolonies/coremod/entity/ai/citizen/miner/EntityAIStructureMiner.java
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5 changes: 3 additions & 2 deletions
5
src/main/java/com/minecolonies/coremod/network/messages/SchematicSaveMessage.java
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2 changes: 1 addition & 1 deletion
2
src/main/java/com/minecolonies/coremod/util/ClientStructureWrapper.java
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1 change: 0 additions & 1 deletion
1
src/main/java/com/minecolonies/coremod/util/InventoryUtils.java
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I don't want to call other classes or create just another constant for this.
I feel like it is okay this way.
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Having an INITIAL_HAPPYNESS is not bad
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We have that around at some places but its not on the client and I think it would be bad style if we'd call not client classes from client classes.
But then I'd have to recreate the same thing again here.
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Best would be to make a util.constrants class with these game changing constants and use that instead of all the 5 literals. Would be good to start with that