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when one grasp is released, the object teleports/jumps to the other hand. Sometimes, when the other hand is also released right after the first you got an slingshot effect and the objct shoots away...
It's true; our throw controller doesn't support two-handed throws, and we have a bad edge-case where an object is thrown with a crazy velocity if the object is released just after a two-handed grasp is released. But we could support this better by default. It's a bit non-trivial, since it would take recognizing two-handed throws as a special case and overriding the default throw controller behavior, and it's not obvious where exactly this logic should happen.
The text was updated successfully, but these errors were encountered:
From a developer on our dev forums:
It's true; our throw controller doesn't support two-handed throws, and we have a bad edge-case where an object is thrown with a crazy velocity if the object is released just after a two-handed grasp is released. But we could support this better by default. It's a bit non-trivial, since it would take recognizing two-handed throws as a special case and overriding the default throw controller behavior, and it's not obvious where exactly this logic should happen.
The text was updated successfully, but these errors were encountered: