MVVM Framework for Unity3D
Developed by Clark
Requires Unity 5.6.0 or higher.
LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported.It has a very flexible extensibility.It makes your game development faster and easier.
For tutorials,examples and support,please see the project.You can also discuss the project in the Unity Forums.
The plugin is compatible with MacOSX,Windows,Linux,UWP,IOS and Android,and provides all the source code of the project.
Tested in Unity 3D on the following platforms:
PC/Mac/Linux
IOS
Android
UWP(window10)
- Mvvm Framework;
- Multiple platforms;
- Higher Extensibility;
- Asynchronous result and asynchronous task are supported;
- Scheduled Executor and Multi-threading;
- Messaging system support;
- Preferences can be encrypted;
- Localization support;
- Databinding support:
- Field binding;
- Property binding;
- Dictionary,list and array binding;
- Event binding;
- Unity3d's EventBase binding;
- Static property and field binding;
- Method binding;
- Command binding;
- ObservableProperty,ObservableDictionary and ObservableList binding;
- LoxodonFramework supports .Net2.0 and .Net2.0 Subset
- LoxodonFramework supports Mono2x and IL2CPP
- AOT Compilation Options: "nrgctx-trampolines=8192,nimt-trampolines=8192,ntrampolines=8192" for IOS
Email: yangpc.china@gmail.com
Website: https://cocowolf.github.io/loxodon-framework/
QQ Group: 622321589