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Clarify how armor gets repaired after backstab
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Closes Sagelt#67
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Sagelt committed May 10, 2012
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7 changes: 7 additions & 0 deletions 18a-Class Moves Discussion.xml
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<p aid:pstyle="NoIndent">Of course the creature you effect must have some way of harming your target of choice. Spurring a wolf into a frenzy to attack the eagle lord circling above doesn't do any good, the wolf doesn't have a way to attack it.</p>
<h2>An Ear for Magic</h2>
<p aid:pstyle="NoIndent">Acting on the answers can mean acting against them or taking advantage of them. Either way you take +1 forward.</p>
<h1>Cleric</h1>
<h2>Commune</h2>
<p aid:pstyle="NoIndent">If you like you can prepare the same spell more than once.</p>
<h1>Cleric Spells</h1>
<h2>Guidance</h2>
<p aid:pstyle="NoIndent">It's up the the creativity of your deity (and the GM) to communicate as much as possible through the motions and gestures of you deity's symbol. You don't get visions or a voice from heaven, just some visual cue of what your deity would have you do (even if it's not in your best interest).</p>
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<h2>Command</h2>
<p aid:pstyle="NoIndent">Your bonuses only applies when your animal is doing something it's trained in. An animal not trained to attack monsters won't be any help when you're attacking a otyugh.</p>
<h1>Thief Moves</h1>
<h2>Backstab</h2>
<p aid:pstyle="NoIndent">Reducing armor until they repair it means that they lose armor until they do something that compensates for your damage. If you're fighting an armored knight that might mean a fresh suit of armor, but for a thick-hided ogre its until they've had time to heal up (or protect the wound you left).</p>
<h2>Poisoner</h2>
<p aid:pstyle="NoIndent">In order to make more doses of your chosen poison you need to be reasonably able to gather the required materials. If you're locked up at the top of a tower you're not going to be able to get the materials you need of course.</p>
<h2>Wealth and Taste</h2>
<p aid:pstyle="NoIndent">In order to use this move it's really got to be your most valuable possession. It's the honest value you place on it that draws others, no lies.</p>
<h2>Disguise</h2>
<p aid:pstyle="NoIndent">Your disguise covers your appearance and any basics like accents and limps. It doesn't grant you any special knowledge of the target, so if someone asks you what your favorite color is you'd better think fast. Defying Danger with Cha is a common part of maintaining a Disguise.</p>
<h1>Wizard Moves</h1>
<h2>Prepare Spells</h2>
<p aid:pstyle="NoIndent">You can prepare the same spell twice if you like.</p>
<h2>Empowered Magic</h2>
<p aid:pstyle="NoIndent">Maximizing the effects of a spell is simple for spells that involve a roll: a maximized Magic Missile does 8 damage. In other cases it's down to the circumstances. A maximized Identify might result in far more information than expected. If there's no clear way to maximize it you can't choose that option.</p>
<p>Likewise for doubling the targets. If the spell doesn't have targets you can't choose to double them.</p>
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