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add 3 games and a framework #33

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May 25, 2014
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7 changes: 7 additions & 0 deletions README.md
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# Native

* [Arx Fatalis](https://github.com/arx/ArxLibertatis) - cross-platform port of Arx Fatalis, a first-person role-playing game.
* [Craft](https://github.com/fogleman/Craft) - A simple Minecraft clone written in C using modern OpenGL.
* [Dominion](https://github.com/paulbatum/Dominion) - a C# implementation of Dominion, a board/card game.
* [Gish](https://github.com/blinry/gish) - open Source version of the award-winning physics platformer.
* [IRMINGARD](https://github.com/gamebytes/irmingard-backbone) - patience card game written in Ruby.
* [Journey to the Center of Hawkthorne](https://github.com/hawkthorne/hawkthorne-journey) - This 2d platformer is based on Community's Digital Estate Planning episodebuilt using the LÖVE game engine.
* [LWJake2](https://github.com/flibitijibibo/LWJake2) - LWJGL port of Quake 2.
* [Mario-Level-1](https://github.com/justinmeister/Mario-Level-1) - The first level of Super Mario Bros made with Python and Pygame.
* [Savage Wheels](https://github.com/petarov/savagewheels) - 2D car crashing game similar to the old classic Destruction Derby.


## Boardgame

* [Dominion](https://github.com/paulbatum/Dominion) - a C# implementation of Dominion, a board/card game.
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## Android

* [ChaseWhisplyProject](https://github.com/tvbarthel/ChaseWhisplyProject) - Chase Whisply is a FPS. You have to seek, find and kill the ghosts living around you.

## IOS

* [Bridges](https://github.com/zgrossbart/bridges) - a puzzle game with bridges, houses, tolls, and subways for iOS.
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* [Akihabara](https://github.com/Akihabara/akihabara) - a set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in Javascript.
* [ammo.js](https://github.com/kripken/ammo.js) - direct port of the Bullet physics engine to JavaScript using Emscripten.
* [Babylon.js](https://github.com/BabylonJS/Babylon.js) - a complete JavaScript framework for building 3D games with HTML 5 and WebGL.
* [Chipmunk Physics](https://github.com/slembcke/Chipmunk-Physics) - a simple, lightweight, fast and portable 2D rigid body physics library written in C.
* [cocos2d for iphone](https://github.com/cocos2d/cocos2d-iphone) - a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.
* [cocos2d-x](https://github.com/cocos2d/cocos2d-x) - a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Windows Phone, OS X, Windows and Linux.
* [Dash](https://github.com/Circular-Studios/Dash) - A free and open 3D game engine written in D.
* [EaselJS](https://github.com/gskinner/EaselJS) - a library to make working with the Canvas element easier.
* [EntityJS](https://github.com/bendangelo/entityjs) - an HTML5 javascript game engine utlizing the entity-component design.
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