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LibRender2.csproj
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LibRender2.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{68215476-302C-49F2-9F7E-AAE20A2B6B12}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>LibRender2</RootNamespace>
<AssemblyName>LibRender2</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\bin_debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>7</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\bin_release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>7</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=3.3.3.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\..\packages\OpenTK-OpenBVE.1.0.2\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\..\packages\System.ValueTuple.4.5.0\lib\net461\System.ValueTuple.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Backgrounds\Background.cs" />
<Compile Include="BaseRenderer.cs" />
<Compile Include="Camera\Camera.cs" />
<Compile Include="Camera\CameraAlignment.cs" />
<Compile Include="Camera\CameraRestriction.cs" />
<Compile Include="Cursors\Cursor.cs" />
<Compile Include="Fog\Fog.cs" />
<Compile Include="Lighting\Lighting.cs" />
<Compile Include="Loading\Loading.cs" />
<Compile Include="MotionBlur\MotionBlur.cs" />
<Compile Include="MotionBlur\MotionBlurMode.cs" />
<Compile Include="Objects\FaceState.cs" />
<Compile Include="Objects\ObjectLibrary.cs" />
<Compile Include="Objects\VisibilityUpdate.cs" />
<Compile Include="openGL\FrameBufferObject.cs" />
<Compile Include="openGL\IndexBufferObject.cs" />
<Compile Include="openGL\ShaderLayout.cs" />
<Compile Include="openGL\VertexArrayObject.cs" />
<Compile Include="openGL\VertexBufferObject.cs" />
<Compile Include="Overlays\DisplayedTimetable.cs" />
<Compile Include="Overlays\Keys.cs" />
<Compile Include="Overlays\Marker.cs" />
<Compile Include="Overlays\RailPath.cs" />
<Compile Include="Overlays\TimeTableMode.cs" />
<Compile Include="Primitives\Button.cs" />
<Compile Include="Primitives\Cube.cs" />
<Compile Include="Primitives\GLControl.cs" />
<Compile Include="Primitives\Picturebox.cs" />
<Compile Include="Primitives\Rectangle.cs" />
<Compile Include="openGL\Vertex.cs" />
<Compile Include="Primitives\Textbox.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Screen\InterfaceType.cs" />
<Compile Include="Screen\OutputModes.cs" />
<Compile Include="Screen\Resolution.cs" />
<Compile Include="Screen\Screen.cs" />
<Compile Include="Shaders\Shader.cs" />
<Compile Include="Textures\TextureManager.cs" />
<Compile Include="Text\Fonts.BlockedFonts.cs" />
<Compile Include="Text\Fonts.cs" />
<Compile Include="Text\OpenGlFont.cs" />
<Compile Include="Text\OpenGlFontChar.cs" />
<Compile Include="Text\OpenGlFontTable.cs" />
<Compile Include="Text\OpenGlString.cs" />
<Compile Include="Trains\CarSection.cs" />
<Compile Include="Trains\CarSection.Type.cs" />
<Compile Include="Trains\ElementsGroup.cs" />
<Compile Include="Trains\Panel\TouchElement.cs" />
<Compile Include="Viewport\ViewportChangeModes.cs" />
<Compile Include="Viewport\ViewportModes.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\..\assets\Shaders\default.frag" />
<EmbeddedResource Include="..\..\assets\Shaders\default.vert" />
<EmbeddedResource Include="..\..\assets\Shaders\picking.frag" />
<EmbeddedResource Include="..\..\assets\Shaders\rectangle.frag" />
<EmbeddedResource Include="..\..\assets\Shaders\rectangle.vert" />
<EmbeddedResource Include="..\..\assets\Shaders\text.vert" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenBveApi\OpenBveApi.csproj">
<Project>{27134980-4415-4375-a564-40a9014dfa5f}</Project>
<Name>OpenBveApi</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="Overlays\Messages\" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="OpenTK.dll.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>