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CsvRwRouteParser.ApplyRouteData.cs
1285 lines (1233 loc) · 51 KB
/
CsvRwRouteParser.ApplyRouteData.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using OpenBveApi.Colors;
using OpenBveApi.Math;
using OpenBveApi.Runtime;
using OpenBveApi.World;
using OpenBveApi.Interface;
using OpenBveApi.Objects;
using OpenBveApi.Textures;
using OpenBveApi.Routes;
using OpenBveApi.Sounds;
using RouteManager2.Climate;
using RouteManager2.Events;
using RouteManager2.SignalManager;
using RouteManager2.Tracks;
using OpenBveApi.Hosts;
namespace CsvRwRouteParser
{
internal partial class Parser
{
private void ApplyRouteData(string FileName, ref RouteData Data, bool PreviewOnly)
{
if (CompatibilityObjectsUsed != 0)
{
Plugin.CurrentHost.AddMessage(MessageType.Warning, false, "Warning: " + CompatibilityObjectsUsed + " compatibility objects were used.");
}
if (Data.FirstUsedBlock == -1)
{
//Not a routefile after all then....
throw new Exception(Translations.GetInterfaceString(HostApplication.OpenBve, new[] {"errors","route_corrupt_noobjects"}));
}
if (PreviewOnly)
{
if (freeObjCount == 0 && railtypeCount == 0)
{
if (missingObjectCount == 0)
{
throw new Exception(Translations.GetInterfaceString(HostApplication.OpenBve, new[] {"errors","route_corrupt_missingobjects"}));
}
else
{
throw new Exception(Translations.GetInterfaceString(HostApplication.OpenBve, new[] {"errors","route_corrupt_noobjects"}));
}
}
}
if (!PreviewOnly)
{
CompatibilityObjects.LoadAutoGeneratedObjects(CompatibilityFolder);
}
if ((Data.TurnUsed && Data.SwitchUsed))
{
throw new Exception(Translations.GetInterfaceString(HostApplication.OpenBve, new[] { "errors", "route_switch_turn" }));
}
// initialize
int LastBlock = (int)Math.Floor((Data.TrackPosition + 600.0) / Data.BlockInterval + 0.001) + 1;
if (Math.Abs(Data.Blocks[Data.Blocks.Count - 1].CurrentTrackState.CurveRadius) < 300)
{
/*
* The track end event is placed 600m after the end of the final block
* If our curve radius in the final block is < 300, then our train will
* re-appear erroneously if the player is watching the final block
*/
Data.Blocks[Data.Blocks.Count - 1].CurrentTrackState.CurveRadius = 0.0;
}
CurrentRoute.BlockLength = Data.BlockInterval;
CurrentRoute.AccurateObjectDisposal = Plugin.CurrentOptions.ObjectDisposalMode;
Data.CreateMissingBlocks(LastBlock, PreviewOnly);
// interpolate height
if (!PreviewOnly)
{
int z = 0;
for (int i = 0; i < Data.Blocks.Count; i++)
{
if (!double.IsNaN(Data.Blocks[i].Height))
{
for (int j = i - 1; j >= 0; j--)
{
if (!double.IsNaN(Data.Blocks[j].Height))
{
double a = Data.Blocks[j].Height;
double b = Data.Blocks[i].Height;
double d = (b - a) / (i - j);
for (int k = j + 1; k < i; k++)
{
a += d;
Data.Blocks[k].Height = a;
}
break;
}
}
z = i;
}
}
for (int i = z + 1; i < Data.Blocks.Count; i++)
{
Data.Blocks[i].Height = Data.Blocks[z].Height;
}
}
// background
if (!PreviewOnly)
{
if (Data.Backgrounds.ContainsKey(Data.Blocks[0].Background))
{
CurrentRoute.CurrentBackground = Data.Backgrounds[Data.Blocks[0].Background];
}
else
{
if (Plugin.CurrentOptions.EnableBveTsHacks && Data.Backgrounds.Count == 0)
{
/*
* If no backgrounds are defined, this causes some interesting render artifacts
*/
Plugin.CurrentHost.AddMessage(MessageType.Warning, false, "No backgrounds were defined- Using default background.");
string f = OpenBveApi.Path.CombineFile(Plugin.FileSystem.GetDataFolder("Compatibility"), "Uchibo\\Back_Mt.png");
Plugin.CurrentHost.RegisterTexture(f, new TextureParameters(null, null), out var t);
CurrentRoute.CurrentBackground = new StaticBackground(t, 6, false, Plugin.CurrentOptions.ViewingDistance);
}
else if (Data.Backgrounds.Count > 0 && !Data.Backgrounds.ContainsKey(0) && Data.Blocks[0].Background == 0)
{
/*
* Nasty little variant on the above-
* Zero background is not defined, and the route doesn't start at zero
*
* Don't hide behind the hacks option, as routes can start at a non-zero position with a
* non-zero background quite validly
*/
CurrentRoute.CurrentBackground = Data.Backgrounds[Data.Backgrounds.ElementAt(0).Key];
}
else
{
CurrentRoute.CurrentBackground = new StaticBackground(null, 6, false, Plugin.CurrentOptions.ViewingDistance);
}
}
CurrentRoute.TargetBackground = CurrentRoute.CurrentBackground;
}
// brightness
int CurrentBrightnessElement = -1;
int CurrentBrightnessEvent = -1;
float CurrentBrightnessValue = 1.0f;
double CurrentBrightnessTrackPosition = Data.FirstUsedBlock * Data.BlockInterval;
if (!PreviewOnly)
{
for (int i = Data.FirstUsedBlock; i < Data.Blocks.Count; i++)
{
if (Data.Blocks[i].BrightnessChanges != null && Data.Blocks[i].BrightnessChanges.Length != 0)
{
CurrentBrightnessValue = Data.Blocks[i].BrightnessChanges[0].Value;
CurrentBrightnessTrackPosition = Data.Blocks[i].BrightnessChanges[0].Value;
break;
}
}
}
// create objects and track
CurrentRoute.Switches = new Dictionary<Guid, RouteManager2.Tracks.Switch>();
Vector3 Position = Vector3.Zero;
Vector2 Direction = Vector2.Down;
double CurrentSpeedLimit = double.PositiveInfinity;
int CurrentRunIndex = 0;
int CurrentFlangeIndex = 0;
if (Data.FirstUsedBlock < 0) Data.FirstUsedBlock = 0;
int CurrentTrackLength = 0;
int PreviousFogElement = -1;
int PreviousFogEvent = -1;
double lastRainIntensity = 0.0;
Fog PreviousFog = new Fog(CurrentRoute.NoFogStart, CurrentRoute.NoFogEnd, Color24.Grey, -Data.BlockInterval);
Fog CurrentFog = new Fog(CurrentRoute.NoFogStart, CurrentRoute.NoFogEnd, Color24.Grey, 0.0);
for (int i = Data.FirstUsedBlock; i < Data.Blocks.Count; i++)
{
if (Data.Blocks[i].Rails.Count > CurrentRoute.Tracks.Count)
{
for (int d = 0; d < Data.Blocks[i].Rails.Count; d++)
{
var item = Data.Blocks[i].Rails.ElementAt(d);
if (!CurrentRoute.Tracks.ContainsKey(item.Key))
{
CurrentRoute.Tracks.Add(item.Key, new Track());
CurrentRoute.Tracks[item.Key].Elements = new TrackElement[256];
}
}
}
}
// process blocks
double progressFactor = Data.Blocks.Count - Data.FirstUsedBlock == 0 ? 0.5 : 0.5 / (Data.Blocks.Count - Data.FirstUsedBlock);
for (int i = Data.FirstUsedBlock; i < Data.Blocks.Count; i++)
{
Plugin.CurrentProgress = 0.6667 + (i - Data.FirstUsedBlock) * progressFactor;
if ((i & 15) == 0)
{
System.Threading.Thread.Sleep(1);
if (Plugin.Cancel)
{
Plugin.IsLoading = false;
return;
}
}
double StartingDistance = i * Data.BlockInterval;
double EndingDistance = StartingDistance + Data.BlockInterval;
// normalize
Direction.Normalize();
// track
if (!PreviewOnly)
{
if (Data.Blocks[i].Cycle.Length == 1 && Data.Blocks[i].Cycle[0] == -1)
{
if (Data.Structure.Cycles.Length == 0 || Data.Structure.Cycles[0] == null)
{
Data.Blocks[i].Cycle = new[] { 0 };
}
else
{
Data.Blocks[i].Cycle = Data.Structure.Cycles[0];
}
}
}
TrackElement WorldTrackElement = Data.Blocks[i].CurrentTrackState;
int n = CurrentTrackLength;
for (int j = 0; j < CurrentRoute.Tracks.Count; j++)
{
var key = CurrentRoute.Tracks.ElementAt(j).Key;
if (CurrentRoute.Tracks[key].Elements == null || CurrentRoute.Tracks[key].Elements.Length == 0)
{
CurrentRoute.Tracks[key].Elements = new TrackElement[256];
}
if (n >= CurrentRoute.Tracks[key].Elements.Length)
{
Array.Resize(ref CurrentRoute.Tracks[key].Elements, CurrentRoute.Tracks[key].Elements.Length << 1);
}
}
CurrentTrackLength++;
CurrentRoute.Tracks[0].Elements[n] = WorldTrackElement;
CurrentRoute.Tracks[0].Elements[n].WorldPosition = Position;
CurrentRoute.Tracks[0].Elements[n].WorldDirection = Vector3.GetVector3(Direction, Data.Blocks[i].Pitch);
CurrentRoute.Tracks[0].Elements[n].WorldSide = new Vector3(Direction.Y, 0.0, -Direction.X);
CurrentRoute.Tracks[0].Elements[n].WorldUp = Vector3.Cross(CurrentRoute.Tracks[0].Elements[n].WorldDirection, CurrentRoute.Tracks[0].Elements[n].WorldSide);
CurrentRoute.Tracks[0].Elements[n].StartingTrackPosition = StartingDistance;
CurrentRoute.Tracks[0].Elements[n].AdhesionMultiplier = Data.Blocks[i].AdhesionMultiplier;
CurrentRoute.Tracks[0].Elements[n].RainIntensity = Data.Blocks[i].RainIntensity;
CurrentRoute.Tracks[0].Elements[n].SnowIntensity = Data.Blocks[i].SnowIntensity;
CurrentRoute.Tracks[0].Elements[n].IsDriveable = true; // Current CSV / RW route limitation: Rail 0 is always the player path
if (Data.Blocks[i].RainIntensity != lastRainIntensity)
{
//Insert compatability beacon for OS_ATS et. al
CurrentRoute.Tracks[0].Elements[n].Events.Add(new TransponderEvent(Plugin.CurrentRoute, 0.0, 21, Data.Blocks[i].RainIntensity, -1, false));
}
CurrentRoute.Tracks[0].Elements[n].CsvRwAccuracyLevel = Data.Blocks[i].Accuracy;
for (int j = 0; j < CurrentRoute.Tracks.Count; j++)
{
if (PreviewOnly && j != 0)
{
break;
}
var key = CurrentRoute.Tracks.ElementAt(j).Key;
CurrentRoute.Tracks[key].Elements[n].Events = new List<GeneralEvent>();
}
// background
if (!PreviewOnly)
{
if (Data.Blocks[i].Background >= 0)
{
int typ;
if (i == Data.FirstUsedBlock)
{
typ = Data.Blocks[i].Background;
}
else
{
typ = Data.Backgrounds.Count > 0 ? 0 : -1;
for (int j = i - 1; j >= Data.FirstUsedBlock; j--)
{
if (Data.Blocks[j].Background >= 0)
{
typ = Data.Blocks[j].Background;
break;
}
}
}
if (!Data.Backgrounds.ContainsKey(typ) && Data.Backgrounds.ContainsKey(Data.Blocks[0].Background))
{
/*
* Rare case where Background zero is not defined & the first .Back command is at
* position zero
*/
typ = Data.Blocks[0].Background;
}
if (Data.Backgrounds.TryGetValue(typ, out var background))
{
CurrentRoute.Tracks[0].Elements[n].Events.Add(new BackgroundChangeEvent(CurrentRoute, 0.0, background, Data.Backgrounds[Data.Blocks[i].Background]));
}
}
}
// brightness
if (!PreviewOnly)
{
for (int j = 0; j < Data.Blocks[i].BrightnessChanges.Length; j++)
{
Data.Blocks[i].BrightnessChanges[j].Create(CurrentRoute, StartingDistance, n, ref CurrentBrightnessElement, ref CurrentBrightnessEvent, ref CurrentBrightnessTrackPosition, ref CurrentBrightnessValue);
}
}
// fog
if (!PreviewOnly)
{
if (Data.FogTransitionMode)
{
if (Data.Blocks[i].FogDefined)
{
if (i == 0 && StartingDistance == 0)
{
//Fog starts at zero position
PreviousFog = Data.Blocks[i].Fog;
}
Data.Blocks[i].Fog.TrackPosition = StartingDistance;
CurrentRoute.Tracks[0].Elements[n].Events.Add(new FogChangeEvent(CurrentRoute, 0.0, PreviousFog, Data.Blocks[i].Fog, Data.Blocks[i].Fog));
if (PreviousFogElement >= 0 && PreviousFogEvent >= 0)
{
FogChangeEvent e = (FogChangeEvent)CurrentRoute.Tracks[0].Elements[PreviousFogElement].Events[PreviousFogEvent];
e.NextFog = Data.Blocks[i].Fog;
}
else
{
CurrentRoute.PreviousFog = PreviousFog;
CurrentRoute.CurrentFog = PreviousFog;
CurrentRoute.NextFog = Data.Blocks[i].Fog;
}
PreviousFog = Data.Blocks[i].Fog;
PreviousFogElement = n;
PreviousFogEvent = CurrentRoute.Tracks[0].Elements[n].Events.Count - 1;
}
}
else
{
if (i == 0 && StartingDistance == 0)
{
//Fog starts at zero position
CurrentFog = Data.Blocks[i].Fog;
PreviousFog = CurrentFog;
CurrentRoute.PreviousFog = CurrentFog;
CurrentRoute.CurrentFog = CurrentFog;
CurrentRoute.NextFog = CurrentFog;
}
else
{
Data.Blocks[i].Fog.TrackPosition = StartingDistance + Data.BlockInterval;
CurrentRoute.Tracks[0].Elements[n].Events.Add(new FogChangeEvent(CurrentRoute, 0.0, PreviousFog, CurrentFog, Data.Blocks[i].Fog));
PreviousFog = CurrentFog;
CurrentFog = Data.Blocks[i].Fog;
}
}
}
// rail sounds
if (!PreviewOnly)
{
int j = Data.Blocks[i].RailType[0];
int r = j < Data.Structure.Run.Length ? Data.Structure.Run[j] : 0;
int f = j < Data.Structure.Flange.Length ? Data.Structure.Flange[j] : 0;
if (CurrentRunIndex != r || CurrentFlangeIndex != f)
{
CurrentRoute.Tracks[0].Elements[n].Events.Add(new RailSoundsChangeEvent(0.0, CurrentRunIndex, CurrentFlangeIndex, r, f));
}
CurrentRunIndex = r;
CurrentFlangeIndex = f;
}
// point sound
if (!PreviewOnly)
{
if (i < Data.Blocks.Count - 1)
{
for (int jj = 0; jj < Data.Blocks[i].Rails.Count; jj++)
{
int j = Data.Blocks[i].Rails.ElementAt(jj).Key;
if (Data.Blocks[i].Rails[j].RailStarted && Data.Blocks[i + 1].Rails.ContainsKey(j))
{
bool q = false;
for (int kk = 0; kk < Data.Blocks[i].Rails.Count; kk++)
{
int k = Data.Blocks[i].Rails.ElementAt(kk).Key;
if (Data.Blocks[i].Rails[k].RailStarted && Data.Blocks[i + 1].Rails.ContainsKey(k))
{
bool qx = Math.Sign(Data.Blocks[i].Rails[k].RailStart.X - Data.Blocks[i].Rails[j].RailStart.X) != Math.Sign(Data.Blocks[i + 1].Rails[k].RailEnd.X - Data.Blocks[i + 1].Rails[j].RailEnd.X);
bool qy = (Data.Blocks[i].Rails[k].RailStart.Y - Data.Blocks[i].Rails[j].RailStart.Y) * (Data.Blocks[i + 1].Rails[k].RailEnd.Y - Data.Blocks[i + 1].Rails[j].RailEnd.Y) <= 0.0;
if (qx && qy)
{
q = true;
break;
}
}
}
if (q)
{
bool addPointSound = false;
if (Data.Blocks[i].Switches != null)
{
for (int sw = 0; sw < Data.Blocks[i].Switches.Length; sw++)
{
if (Data.Blocks[i].Switches[sw] != null)
{
if (sw == j || Data.Blocks[i].Switches[sw].SecondTrack == j)
{
/*
* Switches are obviously(?) going to be on intersecting tracks
* This means that we don't want to add the default point sound when Rail0 intersects with
* another, but should do it in the switch instead for consistancy
*
* Longer term, the original point sound method should really be got rid of entirely
* (Parser option??)
*/
addPointSound = false;
break;
}
}
}
}
if (addPointSound)
{
CurrentRoute.Tracks[j].Elements[n].Events.Add(new PointSoundEvent());
}
}
}
}
}
}
// station
if (Data.Blocks[i].Station >= 0)
{
// station
int s = Data.Blocks[i].Station;
if (CurrentRoute.Tracks[0].Direction == TrackDirection.Reverse)
{
CurrentRoute.Tracks[0].Elements[n].Events.Add(new StationEndEvent(Plugin.CurrentHost, Plugin.CurrentRoute, 0.0, s));
}
else
{
CurrentRoute.Tracks[0].Elements[n].Events.Add(new StationStartEvent(CurrentRoute, 0.0, s));
}
double dx, dy = 3.0;
if (CurrentRoute.Stations[s].OpenLeftDoors && !CurrentRoute.Stations[s].OpenRightDoors)
{
dx = -5.0;
}
else if (!CurrentRoute.Stations[s].OpenLeftDoors && CurrentRoute.Stations[s].OpenRightDoors)
{
dx = 5.0;
}
else
{
dx = 0.0;
}
CurrentRoute.Stations[s].SoundOrigin = Position + dx * CurrentRoute.Tracks[0].Elements[n].WorldSide + dy * CurrentRoute.Tracks[0].Elements[n].WorldUp;
// passalarm
if (!PreviewOnly)
{
if (Data.Blocks[i].StationPassAlarm)
{
int b = Data.BlockInterval != 25.0 ? i - (int) (150.0 / Data.BlockInterval) : i - 6;
if (b >= 0)
{
int j = b - Data.FirstUsedBlock;
if (j >= 0)
{
CurrentRoute.Tracks[0].Elements[j].Events.Add(new StationPassAlarmEvent(0.0));
}
}
}
}
}
// stop
for (int j = 0; j < Data.Blocks[i].StopPositions.Length; j++)
{
Data.Blocks[i].StopPositions[j].CreateEvent(ref CurrentRoute.Stations, Position, CurrentRoute.Tracks[0].Elements[n].WorldUp, CurrentRoute.Tracks[0].Elements[n].WorldSide);
}
// limit
if (!PreviewOnly)
{
for (int j = 0; j < Data.Blocks[i].Limits.Length; j++)
{
Data.Blocks[i].Limits[j].CreateEvent(StartingDistance, ref CurrentSpeedLimit, ref CurrentRoute.Tracks[Data.Blocks[i].Limits[j].RailIndex].Elements[n]);
}
}
// marker
if (!PreviewOnly)
{
for (int j = 0; j < Data.Markers.Length; j++)
{
Data.Markers[j].CreateEvent(StartingDistance, EndingDistance, ref CurrentRoute.Tracks[0].Elements[n]);
}
}
// request stops
if (!PreviewOnly)
{
for (int j = 0; j < Data.RequestStops.Length; j++)
{
Data.RequestStops[j].CreateEvent(StartingDistance, EndingDistance, ref CurrentRoute.Tracks[0].Elements[n]);
}
}
// sound
if (!PreviewOnly)
{
for (int j = 0; j < Data.Blocks[i].SoundEvents.Length; j++)
{
if ((int)Data.Blocks[i].SoundEvents[j].Type > 1 && (int)Data.Blocks[i].SoundEvents[j].Type < 6 )
{
double d = Data.Blocks[i].SoundEvents[j].TrackPosition - StartingDistance;
switch (Data.Blocks[i].SoundEvents[j].Type)
{
case SoundType.TrainStatic:
CurrentRoute.Tracks[0].Elements[n].Events.Add(new SoundEvent(Plugin.CurrentHost, d, Data.Blocks[i].SoundEvents[j].SoundBuffer, true, true, false, Vector3.Zero));
break;
case SoundType.TrainAllCarStatic:
CurrentRoute.Tracks[0].Elements[n].Events.Add(new SoundEvent(Plugin.CurrentHost, d, Data.Blocks[i].SoundEvents[j].SoundBuffer, true, true, true, false, Vector3.Zero));
break;
case SoundType.TrainDynamic:
CurrentRoute.Tracks[0].Elements[n].Events.Add(new SoundEvent(Plugin.CurrentHost, d, Data.Blocks[i].SoundEvents[j].SoundBuffer, false, false, false, true, Vector3.Zero, Data.Blocks[i].SoundEvents[j].Speed));
break;
case SoundType.TrainAllCarDynamic:
CurrentRoute.Tracks[0].Elements[n].Events.Add(new SoundEvent(Plugin.CurrentHost, d, Data.Blocks[i].SoundEvents[j].SoundBuffer, false, true, false, true, Vector3.Zero, Data.Blocks[i].SoundEvents[j].Speed));
break;
}
}
}
}
// turn
if (Data.Blocks[i].Turn != 0.0)
{
double ag = -Math.Atan(Data.Blocks[i].Turn);
double cosag = Math.Cos(ag);
double sinag = Math.Sin(ag);
Direction.Rotate(cosag, sinag);
CurrentRoute.Tracks[0].Elements[n].WorldDirection.RotatePlane(cosag, sinag);
CurrentRoute.Tracks[0].Elements[n].WorldSide.RotatePlane(cosag, sinag);
CurrentRoute.Tracks[0].Elements[n].WorldUp = Vector3.Cross(CurrentRoute.Tracks[0].Elements[n].WorldDirection, CurrentRoute.Tracks[0].Elements[n].WorldSide);
}
//Pitch
CurrentRoute.Tracks[0].Elements[n].Pitch = Data.Blocks[i].Pitch;
// curves
double a = 0.0;
double c = Data.BlockInterval;
double h = 0.0;
if (WorldTrackElement.CurveRadius != 0.0 && Data.Blocks[i].Pitch != 0.0)
{
double d = Data.BlockInterval;
double p = Data.Blocks[i].Pitch;
double r = WorldTrackElement.CurveRadius;
double s = d / Math.Sqrt(1.0 + p * p);
h = s * p;
double b = s / Math.Abs(r);
c = Math.Sqrt(2.0 * r * r * (1.0 - Math.Cos(b)));
a = 0.5 * Math.Sign(r) * b;
Direction.Rotate(Math.Cos(-a), Math.Sin(-a));
}
else if (WorldTrackElement.CurveRadius != 0.0)
{
double d = Data.BlockInterval;
double r = WorldTrackElement.CurveRadius;
double b = d / Math.Abs(r);
c = Math.Sqrt(2.0 * r * r * (1.0 - Math.Cos(b)));
a = 0.5 * Math.Sign(r) * b;
Direction.Rotate(Math.Cos(-a), Math.Sin(-a));
}
else if (Data.Blocks[i].Pitch != 0.0)
{
double p = Data.Blocks[i].Pitch;
double d = Data.BlockInterval;
c = d / Math.Sqrt(1.0 + p * p);
h = c * p;
}
double TrackYaw = Math.Atan2(Direction.X, Direction.Y);
double TrackPitch = Math.Atan(Data.Blocks[i].Pitch);
Transformation GroundTransformation = new Transformation(TrackYaw, 0.0, 0.0);
Transformation TrackTransformation = new Transformation(TrackYaw, TrackPitch, 0.0);
// switches
if (!PreviewOnly)
{
for (int j = 0; j < Data.Blocks[i].Switches.Length; j++)
{
if (Data.Blocks[i].Switches[j] != null)
{
Guid newSwitch = Guid.NewGuid();
if (Data.Blocks[i].Switches[j].Trailing == false)
{
SwitchType type = SwitchType.LeftHanded;
if (Data.Blocks[i + 1].Rails[j].RailStart.X < Data.Blocks[i + 1].Rails[Data.Blocks[i].Switches[j].SecondTrack].RailStart.X)
{
type = SwitchType.RightHanded;
}
CurrentRoute.Switches.Add(newSwitch, new RouteManager2.Tracks.Switch(new[] { j, Data.Blocks[i].Switches[j].SecondTrack }, Data.Blocks[i].Switches[j].TrackNames, j, Data.Blocks[i].Switches[j].InitialSetting, CurrentRoute.Tracks[0].Elements[n].StartingTrackPosition, type, Data.Blocks[i].Switches[j].Name, Data.Blocks[i].Switches[j].FixedRoute, TrackDirection.Forwards));
//Assign facing switch event
CurrentRoute.Tracks[j].Elements[n].Events.Add(new SwitchEvent(newSwitch, CurrentRoute.Tracks[j].Elements[n].StartingTrackPosition, CurrentRoute));
CurrentRoute.Tracks[j].Elements[n].Events.Add(new PointSoundEvent());
//Assign trailing switch event
CurrentRoute.Tracks[Data.Blocks[i].Switches[j].SecondTrack].Elements[n].Events.Add(new SwitchEvent(newSwitch, CurrentRoute.Tracks[j].Elements[n].StartingTrackPosition, CurrentRoute));
CurrentRoute.Tracks[j].Elements[n].ContainsSwitch = true;
}
else
{
SwitchType type = SwitchType.LeftHanded;
if (Data.Blocks[i - 1].Rails[j].RailStart.X > Data.Blocks[i - 1].Rails[Data.Blocks[i].Switches[j].SecondTrack].RailStart.X)
{
type = SwitchType.RightHanded;
}
CurrentRoute.Switches.Add(newSwitch, new RouteManager2.Tracks.Switch(new[] { Data.Blocks[i].Switches[j].SecondTrack, j }, Data.Blocks[i].Switches[j].TrackNames, j, Data.Blocks[i].Switches[j].InitialSetting, CurrentRoute.Tracks[0].Elements[n].StartingTrackPosition, type, Data.Blocks[i].Switches[j].Name, Data.Blocks[i].Switches[j].FixedRoute, TrackDirection.Reverse));
//Assign facing switch event
CurrentRoute.Tracks[j].Elements[n].Events.Add(new SwitchEvent(newSwitch, CurrentRoute.Tracks[j].Elements[n].StartingTrackPosition, CurrentRoute));
CurrentRoute.Tracks[j].Elements[n].Events.Add(new PointSoundEvent());
//Assign trailing switch event
CurrentRoute.Tracks[Data.Blocks[i].Switches[j].SecondTrack].Elements[n].Events.Add(new SwitchEvent(newSwitch, CurrentRoute.Tracks[j].Elements[n].StartingTrackPosition, CurrentRoute));
CurrentRoute.Tracks[j].Elements[n].ContainsSwitch = true;
}
}
}
}
// ground
if (!PreviewOnly)
{
int cb = (int)Math.Floor(i + 0.001);
int ci = (cb % Data.Blocks[i].Cycle.Length + Data.Blocks[i].Cycle.Length) % Data.Blocks[i].Cycle.Length;
int gi = Data.Blocks[i].Cycle[ci];
if (Data.Structure.Ground.ContainsKey(gi))
{
Data.Structure.Ground[Data.Blocks[i].Cycle[ci]].CreateObject(Position + new Vector3(0.0, -Data.Blocks[i].Height, 0.0), GroundTransformation, StartingDistance, EndingDistance, StartingDistance);
}
}
// ground-aligned free objects
if (!PreviewOnly)
{
for (int j = 0; j < Data.Blocks[i].GroundFreeObj.Count; j++)
{
Data.Blocks[i].GroundFreeObj[j].CreateGroundAligned(Data.Structure.FreeObjects, Position, GroundTransformation, Direction, Data.Blocks[i].Height, StartingDistance, EndingDistance);
}
}
if (!PreviewOnly && Data.Structure.WeatherObjects.ContainsKey(Data.Blocks[i].WeatherObject))
{
UnifiedObject obj = Data.Structure.WeatherObjects[Data.Blocks[i].WeatherObject];
obj.CreateObject(Position, GroundTransformation, Data.Blocks[i].Height, StartingDistance, EndingDistance);
}
// rail-aligned objects
{
for (int railInBlock = 0; railInBlock < Data.Blocks[i].Rails.Count; railInBlock++)
{
int railKey = Data.Blocks[i].Rails.ElementAt(railInBlock).Key;
if (railKey > 0 && !Data.Blocks[i].Rails[railKey].RailStarted)
{
Plugin.CurrentRoute.Tracks[railKey].Elements[n].InvalidElement = true;
}
// rail
Vector3 pos;
Transformation RailTransformation = new Transformation();
double planar, updown;
if (railKey == 0)
{
// rail 0
planar = 0.0;
updown = 0.0;
RailTransformation = new Transformation(TrackTransformation, planar, updown, 0.0);
pos = Position;
}
else
{
// rails 1-infinity
double x = Data.Blocks[i].Rails[railKey].RailStart.X;
double y = Data.Blocks[i].Rails[railKey].RailStart.Y;
Vector3 offset = new Vector3(Direction.Y * x, y, -Direction.X * x);
pos = Position + offset;
if (i < Data.Blocks.Count - 1 && Data.Blocks[i + 1].Rails.ContainsKey(railKey))
{
// take orientation of upcoming block into account
Vector2 Direction2 = Direction;
Vector3 Position2 = Position;
Position2.X += Direction.X * c;
Position2.Y += h;
Position2.Z += Direction.Y * c;
if (a != 0.0)
{
Direction2.Rotate(Math.Cos(-a), Math.Sin(-a));
}
if (Data.Blocks[i + 1].Turn != 0.0)
{
double ag = -Math.Atan(Data.Blocks[i + 1].Turn);
double cosag = Math.Cos(ag);
double sinag = Math.Sin(ag);
Direction2.Rotate(cosag, sinag);
}
double a2;
// double c2 = Data.BlockInterval;
// double h2 = 0.0;
if (Data.Blocks[i + 1].CurrentTrackState.CurveRadius != 0.0 && Data.Blocks[i + 1].Pitch != 0.0)
{
double d2 = Data.BlockInterval;
double p2 = Data.Blocks[i + 1].Pitch;
double r2 = Data.Blocks[i + 1].CurrentTrackState.CurveRadius;
double s2 = d2 / Math.Sqrt(1.0 + p2 * p2);
// h2 = s2 * p2;
double b2 = s2 / Math.Abs(r2);
// c2 = Math.Sqrt(2.0 * r2 * r2 * (1.0 - Math.Cos(b2)));
a2 = 0.5 * Math.Sign(r2) * b2;
Direction2.Rotate(Math.Cos(-a2), Math.Sin(-a2));
}
else if (Data.Blocks[i + 1].CurrentTrackState.CurveRadius != 0.0)
{
double d2 = Data.BlockInterval;
double r2 = Data.Blocks[i + 1].CurrentTrackState.CurveRadius;
double b2 = d2 / Math.Abs(r2);
// c2 = Math.Sqrt(2.0 * r2 * r2 * (1.0 - Math.Cos(b2)));
a2 = 0.5 * Math.Sign(r2) * b2;
Direction2.Rotate(Math.Cos(-a2), Math.Sin(-a2));
}
// else if (Data.Blocks[i + 1].Pitch != 0.0) {
// double p2 = Data.Blocks[i + 1].Pitch;
// double d2 = Data.BlockInterval;
// c2 = d2 / Math.Sqrt(1.0 + p2 * p2);
// h2 = c2 * p2;
// }
//These generate a compiler warning, as secondary tracks do not generate yaw, as they have no
//concept of a curve, but rather are a straight line between two points
//TODO: Revist the handling of secondary tracks ==> !!BACKWARDS INCOMPATIBLE!!
/*
double TrackYaw2 = Math.Atan2(Direction2.X, Direction2.Y);
double TrackPitch2 = Math.Atan(Data.Blocks[i + 1].Pitch);
Transformation GroundTransformation2 = new Transformation(TrackYaw2, 0.0, 0.0);
Transformation TrackTransformation2 = new Transformation(TrackYaw2, TrackPitch2, 0.0);
*/
double x2 = Data.Blocks[i + 1].Rails[railKey].RailEnd.X;
double y2 = Data.Blocks[i + 1].Rails[railKey].RailEnd.Y;
Vector3 offset2 = new Vector3(Direction2.Y * x2, y2, -Direction2.X * x2);
Vector3 pos2 = Position2 + offset2;
Vector3 r = new Vector3(pos2.X - pos.X, pos2.Y - pos.Y, pos2.Z - pos.Z);
r.Normalize();
RailTransformation.Z = r;
RailTransformation.X = new Vector3(r.Z, 0.0, -r.X);
Normalize(ref RailTransformation.X.X, ref RailTransformation.X.Z);
RailTransformation.Y = Vector3.Cross(RailTransformation.Z, RailTransformation.X);
planar = Math.Atan(Data.Blocks[i + 1].Rails[railKey].MidPoint.X / c);
updown = Math.Atan(Data.Blocks[i + 1].Rails[railKey].MidPoint.Y / c);
}
else
{
planar = 0.0;
updown = 0.0;
RailTransformation = new Transformation(TrackTransformation, 0.0, 0.0, 0.0);
}
CurrentRoute.Tracks[railKey].Elements[n].StartingTrackPosition = StartingDistance;
CurrentRoute.Tracks[railKey].Elements[n].WorldPosition = pos;
CurrentRoute.Tracks[railKey].Elements[n].WorldDirection = RailTransformation.Z;
CurrentRoute.Tracks[railKey].Elements[n].WorldSide = RailTransformation.X;
CurrentRoute.Tracks[railKey].Elements[n].WorldUp = RailTransformation.Y;
CurrentRoute.Tracks[railKey].Elements[n].CurveCant = Data.Blocks[i].Rails[railKey].CurveCant;
CurrentRoute.Tracks[railKey].Elements[n].AdhesionMultiplier = Data.Blocks[i].AdhesionMultiplier;
CurrentRoute.Tracks[railKey].Elements[n].IsDriveable = Data.Blocks[i].Rails[railKey].IsDriveable;
}
if (!PreviewOnly)
{
if (railKey > 0 && !Data.Blocks[i].Rails[railKey].RailStarted)
{
if (!Data.Blocks[i].Rails[railKey].RailStartRefreshed && Data.Blocks[i].Rails[railKey].RailEnded)
{
CurrentRoute.Tracks[railKey].Elements[n].Events.Add(new TrackEndEvent(Plugin.CurrentHost, Data.BlockInterval));
}
//In order to run on other tracks, we need to calculate the positions and stuff, so continue after here instead
continue;
}
if (Data.Structure.RailObjects.ContainsKey(Data.Blocks[i].RailType[railKey]))
{
if (Data.Structure.RailObjects[Data.Blocks[i].RailType[railKey]] != null)
{
Data.Structure.RailObjects[Data.Blocks[i].RailType[railKey]].CreateObject(pos, RailTransformation, StartingDistance, EndingDistance, StartingDistance);
}
}
// points of interest
for (int k = 0; k < Data.Blocks[i].PointsOfInterest.Length; k++)
{
if (Data.Blocks[i].PointsOfInterest[k].RailIndex == railKey)
{
double d = Data.Blocks[i].PointsOfInterest[k].TrackPosition - StartingDistance;
double x = Data.Blocks[i].PointsOfInterest[k].Position.X;
double y = Data.Blocks[i].PointsOfInterest[k].Position.Y;
int m = CurrentRoute.PointsOfInterest.Length;
Array.Resize(ref CurrentRoute.PointsOfInterest, m + 1);
CurrentRoute.PointsOfInterest[m].TrackPosition = Data.Blocks[i].PointsOfInterest[k].TrackPosition;
if (i < Data.Blocks.Count - 1 && Data.Blocks[i + 1].Rails.ContainsKey(railKey))
{
Vector2 trackOffset = Data.Blocks[i].Rails[railKey].MidPoint;
trackOffset.X = Data.Blocks[i].Rails[railKey].RailStart.X + d / Data.BlockInterval * trackOffset.X;
trackOffset.Y = Data.Blocks[i].Rails[railKey].RailStart.Y + d / Data.BlockInterval * trackOffset.Y;
CurrentRoute.PointsOfInterest[m].TrackOffset = new Vector3(x + trackOffset.X, y + trackOffset.Y, 0.0);
}
else
{
double dx = Data.Blocks[i].Rails[railKey].RailStart.X;
double dy = Data.Blocks[i].Rails[railKey].RailStart.Y;
CurrentRoute.PointsOfInterest[m].TrackOffset = new Vector3(x + dx, y + dy, 0.0);
}
CurrentRoute.PointsOfInterest[m].TrackYaw = Data.Blocks[i].PointsOfInterest[k].Yaw + planar;
CurrentRoute.PointsOfInterest[m].TrackPitch = Data.Blocks[i].PointsOfInterest[k].Pitch + updown;
CurrentRoute.PointsOfInterest[m].TrackRoll = Data.Blocks[i].PointsOfInterest[k].Roll;
CurrentRoute.PointsOfInterest[m].Text = Data.Blocks[i].PointsOfInterest[k].Text;
}
}
// poles
if (Data.Blocks[i].RailPole.Length > railKey)
{
Data.Blocks[i].RailPole[railKey].Create(Data.Structure.Poles, pos, RailTransformation, Direction, planar, updown, StartingDistance, EndingDistance);
}
// walls
if (Data.Blocks[i].RailWall.ContainsKey(railKey))
{
Data.Blocks[i].RailWall[railKey].Create(pos, RailTransformation, StartingDistance, EndingDistance);
}
// dikes
if (Data.Blocks[i].RailDike.ContainsKey(railKey))
{
Data.Blocks[i].RailDike[railKey].Create(pos, RailTransformation, StartingDistance, EndingDistance);
}
// sounds
if (railKey == 0)
{
for (int k = 0; k < Data.Blocks[i].SoundEvents.Length; k++)
{
Data.Blocks[i].SoundEvents[k].Create(pos, StartingDistance, Direction, planar, updown);
}
}
// forms
for (int k = 0; k < Data.Blocks[i].Forms.Length; k++)
{
// primary rail
if (Data.Blocks[i].Forms[k].PrimaryRail == railKey)
{
Data.Blocks[i].Forms[k].CreatePrimaryRail(Data.Blocks[i], Data.Blocks[i + 1], pos, RailTransformation, StartingDistance, EndingDistance, FileName);
}
// secondary rail
if (Data.Blocks[i].Forms[k].SecondaryRail == railKey)
{
Data.Blocks[i].Forms[k].CreateSecondaryRail(Data.Blocks[i], pos, RailTransformation, StartingDistance, EndingDistance, FileName);
}
}
// cracks
for (int k = 0; k < Data.Blocks[i].Cracks.Length; k++)
{
Data.Blocks[i].Cracks[k].Create(railKey, RailTransformation, pos, Data.Blocks[i], Data.Blocks[i + 1], Data.Structure, StartingDistance, EndingDistance, FileName);
}
// free objects
if (Data.Blocks[i].RailFreeObj.ContainsKey(railKey))
{
for (int k = 0; k < Data.Blocks[i].RailFreeObj[railKey].Count; k++)
{
Data.Blocks[i].RailFreeObj[railKey][k].CreateRailAligned(Data.Structure.FreeObjects, new Vector3(pos), RailTransformation, StartingDistance, EndingDistance);
}
}
// pattern objects
if (railInBlock == 0)
{
for (int k = 0; k < Data.Blocks[i].PatternObjs.Count; k++)
{
int key = Data.Blocks[i].PatternObjs.ElementAt(k).Key;
if (Data.Blocks[i].PatternObjs[key].Interval <= 0)
{
continue;
}
// patterns key off rail 0
while (Data.Blocks[i].PatternObjs[key].LastPlacement + Data.Blocks[i].PatternObjs[key].Interval < (i + 1) * Data.BlockInterval)
{
if (!Data.Blocks[i].PatternObjs[key].CreateRailAligned(Data.Structure.FreeObjects, new Vector3(pos), RailTransformation, StartingDistance, EndingDistance))
{
break;
}
}
if (i < Data.Blocks.Count - 1 && Data.Blocks[i + 1].PatternObjs.ContainsKey(key))
{
Data.Blocks[i + 1].PatternObjs[key].LastPlacement = Data.Blocks[i].PatternObjs[key].LastPlacement;
Data.Blocks[i + 1].PatternObjs[key].LastType = Data.Blocks[i].PatternObjs[key].LastType;
}
}
}
// transponder objects
if (railKey == 0)
{
for (int k = 0; k < Data.Blocks[i].Transponders.Length; k++)
{
double b = 0.25 + 0.75 * GetBrightness(ref Data, Data.Blocks[i].Transponders[k].TrackPosition);
Data.Blocks[i].Transponders[k].Create(new Vector3(pos), RailTransformation, StartingDistance, EndingDistance, b, Data.Structure.Beacon);
}
for (int k = 0; k < Data.Blocks[i].DestinationChanges.Length; k++)
{
Data.Blocks[i].DestinationChanges[k].Create(new Vector3(pos), RailTransformation, StartingDistance, EndingDistance, Data.Structure.Beacon);
}
for (int k = 0; k < Data.Blocks[i].HornBlows.Length; k++)
{
Data.Blocks[i].HornBlows[k].Create(new Vector3(pos), RailTransformation, StartingDistance, EndingDistance, Data.Structure.Beacon);
}
}
// sections/signals/transponders
if (railKey == 0)
{
// signals
for (int k = 0; k < Data.Blocks[i].Signals.Length; k++)
{
Data.Blocks[i].Signals[k].Create(new Vector3(pos), RailTransformation, StartingDistance, EndingDistance, 0.27 + 0.75 * GetBrightness(ref Data, Data.Blocks[i].Signals[k].TrackPosition));
}
// sections
for (int k = 0; k < Data.Blocks[i].Sections.Length; k++)
{
Data.Blocks[i].Sections[k].Create(CurrentRoute, Data.Blocks, i, n, Data.SignalSpeeds, StartingDistance, Data.BlockInterval);
}
// transponders introduced after corresponding sections
for (int l = 0; l < Data.Blocks[i].Transponders.Length; l++)
{
Data.Blocks[i].Transponders[l].CreateEvent(ref CurrentRoute.Tracks[0].Elements[n], StartingDistance);
}
for (int l = 0; l < Data.Blocks[i].LightingChanges.Length; l++)
{
Data.Blocks[i].LightingChanges[l].Create(ref CurrentRoute.Tracks[0].Elements[n], Data.Structure.LightDefinitions);
}
}
// limit
for (int k = 0; k < Data.Blocks[i].Limits.Length; k++)
{
if (railKey == Data.Blocks[i].Limits[k].RailIndex)
{
double b = 0.25 + 0.75 * GetBrightness(ref Data, Data.Blocks[i].Limits[k].TrackPosition);
Data.Blocks[i].Limits[k].Create(new Vector3(pos), RailTransformation, StartingDistance, EndingDistance, b, Data.UnitOfSpeed);
}
}
// stop
if (railKey == 0)
{
for (int k = 0; k < Data.Blocks[i].StopPositions.Length; k++)
{
double b = 0.25 + 0.75 * GetBrightness(ref Data, Data.Blocks[i].StopPositions[k].TrackPosition);
Data.Blocks[i].StopPositions[k].Create(new Vector3(pos), RailTransformation, StartingDistance, EndingDistance, b);
}
}
}
}
}
// finalize block
Position.X += Direction.X * c;
Position.Y += h;
Position.Z += Direction.Y * c;
if (a != 0.0)
{
Direction.Rotate(Math.Cos(-a), Math.Sin(-a));
}
}
// orphaned transponders
if (!PreviewOnly)
{
for (int i = Data.FirstUsedBlock; i < Data.Blocks.Count; i++)
{
for (int j = 0; j < Data.Blocks[i].Transponders.Length; j++)
{
if (Data.Blocks[i].Transponders[j].Type != -1)
{
int n = i - Data.FirstUsedBlock;
double d = Data.Blocks[i].Transponders[j].TrackPosition - CurrentRoute.Tracks[0].Elements[n].StartingTrackPosition;
int s = Data.Blocks[i].Transponders[j].SectionIndex;