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DefaultDisplayPlugin.cs
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DefaultDisplayPlugin.cs
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//Simplified BSD License (BSD-2-Clause)
//
//Copyright (c) 2020, S520, The OpenBVE Project
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions are met:
//
//1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
//ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
//WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
//DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
//ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
//(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
//ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
//(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
//SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using System;
using System.Globalization;
using System.Windows.Forms;
using OpenBveApi.FileSystem;
using OpenBveApi.Interface;
using OpenBveApi.Runtime;
namespace DefaultDisplayPlugin
{
/// <summary>
/// Informations Default Displaying Plugin (for Testing)
/// </summary>
public class DefaultDisplayPlugin : IInputDevice
{
/// <summary>
/// Define KeyDown event
/// </summary>
public event EventHandler<InputEventArgs> KeyDown;
/// <summary>
/// Define KeyUp event
/// </summary>
public event EventHandler<InputEventArgs> KeyUp;
/// <summary>
/// The control list that is using for plugin
/// </summary>
public InputControl[] Controls { get; private set; }
private static FileSystem FileSystem = null;
private static int FrameCount = 0;
internal static bool IsDisplayClock = false;
internal static bool IsDisplaySpeed = false;
internal static int SpeedDisplayMode = 0;
internal static bool IsDisplayGradient = false;
internal static int GradientDisplayMode = 0;
internal static bool IsDisplayDistNextStation = false;
internal static int DistNextStationDisplayMode = 0;
internal static bool IsDisplayFps = false;
/// <summary>
/// A function call when the plugin is loading
/// </summary>
/// <param name="fileSystem">The instance of FileSytem class</param>
/// <returns>Check the plugin loading process is successfully</returns>
public bool Load(FileSystem fileSystem)
{
FrameCount = 0;
FileSystem = fileSystem;
Controls = new InputControl[5];
Controls[0].Command = Translations.Command.MiscClock;
Controls[1].Command = Translations.Command.MiscSpeed;
Controls[2].Command = Translations.Command.MiscGradient;
Controls[3].Command = Translations.Command.MiscDistanceToNextStation;
Controls[4].Command = Translations.Command.MiscFps;
LoadConfig();
return true;
}
/// <summary>
/// A function call when the plugin is unload
/// </summary>
public void Unload()
{
FrameCount = 0;
FileSystem = null;
}
/// <summary>
/// A funciton call when the Config button pressed
/// </summary>
/// <param name="owner">The owner of the window</param>
public void Config(IWin32Window owner)
{
using (var form = new Config()) {
form.ShowDialog(owner);
}
}
/// <summary>
/// The function what the notify to the plugin that the train maximum notches
/// </summary>
/// <param name="powerNotch">Maximum power notch number</param>
/// <param name="brakeNotch">Maximum brake notch number</param>
public void SetMaxNotch(int powerNotch, int brakeNotch)
{
}
/// <summary>
/// The function what notify to the plugin that the train existing status
/// </summary>
/// <param name="data">Data</param>
public void SetElapseData(ElapseData data)
{
}
/// <summary>
/// A function that calls each frame
/// </summary>
public void OnUpdateFrame()
{
if (IsDisplayClock)
{
if (FrameCount < 1)
{
OnKeyDown(new InputEventArgs(Controls[0]));
}
else if (FrameCount == 1)
{
OnKeyUp(new InputEventArgs(Controls[0]));
}
}
if (IsDisplaySpeed)
{
if (FrameCount < SpeedDisplayMode + 1)
{
OnKeyDown(new InputEventArgs(Controls[1]));
}
else if (FrameCount == SpeedDisplayMode + 1)
{
OnKeyUp(new InputEventArgs(Controls[1]));
}
}
if (IsDisplayGradient)
{
if (FrameCount < GradientDisplayMode + 1)
{
OnKeyDown(new InputEventArgs(Controls[2]));
}
else if (FrameCount == GradientDisplayMode + 1)
{
OnKeyUp(new InputEventArgs(Controls[2]));
}
}
if (IsDisplayDistNextStation)
{
if (FrameCount < DistNextStationDisplayMode + 1)
{
OnKeyDown(new InputEventArgs(Controls[3]));
}
else if (FrameCount == DistNextStationDisplayMode + 1)
{
OnKeyUp(new InputEventArgs(Controls[3]));
}
}
if (IsDisplayFps)
{
if (FrameCount < 1)
{
OnKeyDown(new InputEventArgs(Controls[4]));
}
else if (FrameCount == 1)
{
OnKeyUp(new InputEventArgs(Controls[4]));
}
}
if (FrameCount < 5)
{
FrameCount++;
}
}
protected virtual void OnKeyDown(InputEventArgs e)
{
if (KeyDown != null) {
KeyDown(this, e);
}
}
protected virtual void OnKeyUp(InputEventArgs e)
{
if (KeyUp != null)
{
KeyUp(this, e);
}
}
private void LoadConfig()
{
string optionsFolder = OpenBveApi.Path.CombineDirectory(FileSystem.SettingsFolder, "1.5.0");
if (!System.IO.Directory.Exists(optionsFolder))
{
System.IO.Directory.CreateDirectory(optionsFolder);
}
string configFile = OpenBveApi.Path.CombineFile(optionsFolder, "options_ddp.cfg");
if (System.IO.File.Exists(configFile))
{
// load options
string[] Lines = System.IO.File.ReadAllLines(configFile, new System.Text.UTF8Encoding());
string Section = "";
for (int i = 0; i < Lines.Length; i++)
{
Lines[i] = Lines[i].Trim(new char[] { });
if (Lines[i].Length != 0 && !Lines[i].StartsWith(";", StringComparison.OrdinalIgnoreCase))
{
if (Lines[i].StartsWith("[", StringComparison.Ordinal) &
Lines[i].EndsWith("]", StringComparison.Ordinal)) {
Section = Lines[i].Substring(1, Lines[i].Length - 2).Trim(new char[] { }).ToLowerInvariant();
}
else
{
int j = Lines[i].IndexOf("=", StringComparison.OrdinalIgnoreCase);
string Key, Value;
if (j >= 0)
{
Key = Lines[i].Substring(0, j).TrimEnd().ToLowerInvariant();
Value = Lines[i].Substring(j + 1).TrimStart(new char[] { });
}
else
{
Key = "";
Value = Lines[i];
}
switch (Section)
{
case "clock":
switch (Key)
{
case "is_display":
IsDisplayClock = string.Compare(Value, "false", StringComparison.OrdinalIgnoreCase) != 0;
break;
}
break;
case "speed":
switch (Key)
{
case "is_display":
IsDisplaySpeed = string.Compare(Value, "false", StringComparison.OrdinalIgnoreCase) != 0;
break;
case "display_mode":
{
int a;
if (int.TryParse(Value, out a))
{
SpeedDisplayMode = a;
}
}
break;
}
break;
case "gradient":
switch (Key)
{
case "is_display":
IsDisplayGradient = string.Compare(Value, "false", StringComparison.OrdinalIgnoreCase) != 0;
break;
case "display_mode":
{
int a;
if (int.TryParse(Value, out a))
{
GradientDisplayMode = a;
}
}
break;
}
break;
case "dist_next_station":
switch (Key)
{
case "is_display":
IsDisplayDistNextStation = string.Compare(Value, "false", StringComparison.OrdinalIgnoreCase) != 0;
break;
case "display_mode":
{
int a;
if (int.TryParse(Value, out a))
{
DistNextStationDisplayMode = a;
}
}
break;
}
break;
case "fps":
switch (Key)
{
case "is_display":
IsDisplayFps = string.Compare(Value, "false", StringComparison.OrdinalIgnoreCase) != 0;
break;
}
break;
}
}
}
}
}
}
internal static void SaveConfig() {
try {
CultureInfo Culture = CultureInfo.InvariantCulture;
System.Text.StringBuilder Builder = new System.Text.StringBuilder();
Builder.AppendLine("; Options");
Builder.AppendLine("; =======");
Builder.AppendLine("; This file was automatically generated. Please modify only if you know what you're doing.");
Builder.AppendLine("; Test Plugin specific options file");
Builder.AppendLine();
Builder.AppendLine("[clock]");
Builder.AppendLine("is_display = " + IsDisplayClock.ToString(Culture));
Builder.AppendLine();
Builder.AppendLine("[speed]");
Builder.AppendLine("is_display = " + IsDisplaySpeed.ToString(Culture));
Builder.AppendLine("display_mode = " + SpeedDisplayMode.ToString(Culture));
Builder.AppendLine();
Builder.AppendLine("[gradient]");
Builder.AppendLine("is_display = " + IsDisplayGradient.ToString(Culture));
Builder.AppendLine("display_mode = " + GradientDisplayMode.ToString(Culture));
Builder.AppendLine();
Builder.AppendLine("[dist_next_station]");
Builder.AppendLine("is_display = " + IsDisplayDistNextStation.ToString(Culture));
Builder.AppendLine("display_mode = " + DistNextStationDisplayMode.ToString(Culture));
Builder.AppendLine();
Builder.AppendLine("[fps]");
Builder.AppendLine("is_display = " + IsDisplayFps.ToString(Culture));
string configFile = OpenBveApi.Path.CombineFile(FileSystem.SettingsFolder, "1.5.0/options_ddp.cfg");
System.IO.File.WriteAllText(configFile, Builder.ToString(), new System.Text.UTF8Encoding(true));
} catch {
MessageBox.Show("An error occured whilst saving the options to disk." + System.Environment.NewLine +
"Please check you have write permission.");
}
}
}
}