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Pixel artists #107
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As you know I have my guy working on designs but he doesn't know pixel art.
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I've got some pixel-pros i've forwarded to this thread, they should be On Thu, Jan 17, 2013 at 1:59 PM, Wesley Pennock notifications@github.comwrote:
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Sweetness of the highest caliber. Maybe hold a graphic design contest
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Sweet!!! good job @acsargent. I would love a great animation of me (my avatar) killing an orc when i level up. :D |
(megusta) On Thu, Jan 17, 2013 at 3:39 PM, Roberto Acuña notifications@github.comwrote:
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Funny you should say that, because I'm currently working on an orc. On Thu, Jan 17, 2013 at 3:39 PM, Roberto Acuña notifications@github.comwrote:
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LOL (or kissing a hot lady elf too) just saying |
I love these small ones, because they can fit the task divs as boss battles. i'm gonna be off the grid for a bit fixing the server, i'll check back again here in the future |
Well done @acsargent |
@acsargent very nice indeed. It'll be great to see these being implemented in the future. |
Also, full-disclosure guys - my goal is to exhaust the BrowserQuest icon-set of anything we can use in our app before moving to new art - this will make a cohesive feel really easy from the get-go. There's not a whole lot in there we can use that we haven't already, there is one female avatar, a few more items, and a bunch of mobs for when boss-battles come. But we'll still be needing a whole lot beyond that, like character modifications. See the bottom of the FAQ for my reasoning on this. |
Yeah, I like the SNES look. And share my avatar on Facebook or G+ everytime I level up would be amazing too. |
this is an idea: what if this could be a place where pixel artists just upload their own pixels and/or pick from submitted pixel characters, items, etc. You could even rip them right from the games we love and played! "Spriters Resource" is a great place to chop up some pixels. But I have experience with how to set up small pixels to become large pixels. I don't know where to apply, but I'd be happy to rip/cut you up some PNG files with a clear background for any game you wanted to include the characters and icons for here. I've always wanted to do something like this, but I'm not a code person. -Kari |
I'm going to leave this open because its a beast on its own. |
I went over the weekend and beat Browser Quest - where all of the current creative assets for HabitRPG are coming from. There's a ton of assets we still can use that we have yet to use. http://browserquest.mozilla.org/ We just need to implement them eventually. |
nice! i don't see why it sucks in any way, and we need something to get started - so until further notice, that's our girl |
I think she looks cute!! Nice work!
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Sweet a pixel artist has been found.
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Thank you for the nice comments ;) But this was my first try at pixel art ever :x People like acsargent will probably be by far better at creating new content. I just figured I could give it a try and see where it goes. This is pretty much just the head of the guy and the legs of the guy sticked to the girl with a pony tail. If you are serious about integrating the gender into the game though, I am willing to give the armor sets a shot, but please by no means consider me as the pixel artist ;) |
👍 |
They are on a different level in what is currently being used by the system: https://raw.github.com/lefnire/habitrpg/master/public/img/sprites/male_sprites.png I believe there was supposed to be a move to: https://raw.github.com/lefnire/habitrpg/master/public/img/sprites/player_sprites.png that hasn't happened yet. Though I'm not really sure why that version has outlined hair and non outlined hair with outlined pony tails. It must be some layering device. I would not worry at all about keeping things separate. It'll be very easy to integrate whatever you come up with. |
Took a look at the original BQ stuff, that stray pixel is in there, and I am almost 100% certain it was not an accident. In additional to the asymmetry it looks like it helps with the walking animation read better. This is just my opinion but I say we should respect the original artist intention and not remove it from the original hair style. No reason why it'd have to be in any new hairstyles though! |
Okay, here are hairstyles!! As we discussed earlier, bangs are now separate from hairstyles. I'd strongly recommend that they also be separated from the two body types (broad-shouldered and slim-shouldered) for this update, especially since we were already planning on it. (Yay, boys can have ponytails now!) Frankly, during this update we might as well add the other colors of T-shirt, since they are already there in the sprite sheet. Specific changes:
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Excellent!! On Friday, May 10, 2013, lemoness wrote:
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Love this stuff Lemon! It looks really nice and adds lots of choices to people for personalizing their character. |
Thanks, guys :) Next up from me will be flying boar, and then I'm going to leap back into costuming for Rogues and maybe Healers - I have some rejected mage drafts lying around that I am hoping to retrofit. We'll see. Though once we get that miscellaneous layer all set up, I'd love to make some token-store facial hair :) |
WAIT STABLES What was the stable consensus? I really do want to get that done, actually. The current layout is still bugging me as the main layout, even though I like it as a side option. |
Pretty set on the unlocker interface. It elucidates further achievements, and we've seen more pets discussion since the interface. But what changes would you like to see in design, layout, etc? I love your cubbies, pet info & customization screens. I think your general screen with Matt left, active right, & grid bottom is great. What are our thoughts on where Mounts will go? Probly all this will do better hashed out verbally in our Sunday chat |
Before the integration of the new mount system I'm thinking we should rename all the pets with cub in their name and just have them just what they are. E.g. Tiger Cub becomes just Tiger. The reason being that if they all can grow up then it's just assumed that the pet version are in a child state. This may also help a bit with the layout on the market page. I was going to do it myself but I'm not too sure of where the pet and egg names come from. Is it just from pets.css? Does pets.coffee parse out the names and even have the ability to process camel case to determine where a space should be? If so that is pretty cool! |
The names of things are a bit tightly integrated at present, kinda a nifty
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@zoebeagle Hooray, more artists! @lefnire THE CONTRIBUTOR ACHIEVEMENT IS WORKING!! Your slime is adorable!!! A couple quick comments -
Checking here before doing all the work is a very smart move, in case people have feedback :) Speaking of which, @Shaners @lefnire @Pandoro Any pig comments, or am I good to go with the sprite sheet? |
@lemoness Yes, I saw the marshmallow slime thing after spending about an hour (or more) reading this thread. Should I continue with the pet color variations, or treat it as an enemy (in which case, what needs to be done other than shadow removal? (Also, fyi, I changed my username in Habit to this one... I used to be Oreotoothbrush.) |
@lemoness - The pig looks fantastic! No crit at all unfortunately =D @zoebeagle - We'll come back to you this evening - we're having a team meeting and one of the subjects on the agenda is the pixel art (what to work on next etc). It could easily be a pet, an enemy or even a drop for later features. Also - I'm going to re-organise the community forums a bit and ask if can move this conversation over there. Only because this page is becoming very unwieldy. =P Don't worry about it right now I'll post the link here once I've done it. |
@SlappyBag Thanks! =) Look forward to helping out anyway I can! |
Wow, so much to say!!
Now just waiting for the new threads to be opened... |
Yay! does a little dance of joy-at-usefulness Great, I'll finish up the Shades and then work on the Deserts. |
Just some quick points:
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Hey guys, been getting a lot of pixel artist chiming in with desire to contribute (which effing rocks! thanks guys!). I'm trying to figure out a way to process this (or decide on someone?), so I figured I'd start a discussion here.
There will definitely be need for more pixel art. I want it to as closely resemble our current setup (browserquest iconset) as possible. We'll need a female avatar, character customizations (tabards, pets, mounts, etc) that people purchase with tokens, custom weapons / armor, and way later down the pike we'll want custom iconsets for white-label (don't worry about that now).
If you want to contribute, read the bottom of this wiki, reply here with maybe a sample? Just so I know it's the "type" of work Habit wants before sending you on designing a lot of stuff, just to have the pull-request denied. Let's keep the convo rolling, if anyone has other suggestions for going about this.
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