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TODO

  • array (de)serialization

  • create/destroy wayland objects

    • register/unregister channels
    • if wayland destroys an object, just close stream and throw error on request send
    • if rust drops an object, send message on drop
  • destroy object itself from rust:

    • send destroy message
    • remove object from socket lists
    • drop object
  • destroy some other object from wayland:

    • close channels
    • remove object from socket list
  • macro arguments

    • xml file
    • (optional) destroy request -> don't generate request struct but destroy() impl for WaylandInterface
  • manual impl for display and registry

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My attempt at an async wayland library in Rust

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