Skip to content
No description, website, or topics provided.
C++ Other
  1. C++ 98.7%
  2. Other 1.3%
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
src
LICENSE
LICENSE_ORIGINAL
README.md

README.md

CoD4X Trueskill plugin

A game rating system made available to use as CoD4X plugin

Copyright notice

Trueskill algorithm code in this plugin is a port of sublee/trueskill from python to C++. For more information consult LICENSE_ORIGINAL.

All C++ code is released under AGPL-v3.

Added functions

* TS_Rate( <number of teams>, <team rankings> )
  ! Players must be added with TS_AddPlayer function first !
  - <number of teams>: Integer, number of teams in game, each player counts as a team in FFA mode
  - <team rankings>: String, team placements separated by space. Lower number is better, same numbers is a tie. 
  Needs to be in a specfic order, the string gets tokenized into an array. Array index+1 represents a team. Example:
  TS_Rate( 2, "0 1" ) - Number of teams is 2, Axis is 1, Allies is 2: Axis wins the round, Allies lose.
  TS_Rate( 5, "2 0 0 1 3" ) - FFA mode, 5 players. Player 1 is third, players 2 and 3 are tied at first place,
  player 4 is second and player 5 is fourth.
  Returns array of updated MEAN(mu) and VARIANCE(sigma) values in the same order as added by TS_AddPlayer.
  Arr[ i ][ 0 ] = MEAN(mu)
  Arr[ i ][ 1 ] = VARIANCE(sigma)
  Clears all players added by TS_AddPlayer function.
  
* TS_Quality( <number of teams> )
  ! Players must be added with TS_AddPlayer function first !
  - <number of teams>: Integer, number of teams in game, each player counts as a team in FFA mode
  Returns a float of game quality ( 0 - 1 ). Multiply by 100 to get percentage of draw chance
  Clears all players added by TS_AddPlayer function.
  
* TS_AddPlayer( <player ID>, <player mu>, <player sigma>, <player team>, [<player weight>] )
  - <player ID> - Integer, slot number
  - <player mu> - Float, mean rating of a player
  - <player sigma> - Float, variance rating of a player
  - <player team> - Integer, team of a player, start at 1, in FFA each player is a team, example:
  TDM mode, Allies = 1, Axis = 2
  FFA mode, player 1 = 1, player 2 = 2, player 3 = 3, etc..
  - [<player weight>], OPTIONAL, Float, weight for the player, defaults to 1.
  
* TS_ClearAllPlayers()
  Clears all players added by TS_AddPlayer function.
  
* TS_UpdateMu( <new mu> )
  - <new mu> - Float, updates the default rating values. New players must start at this mean value, sigma is MU/3
  
* TS_UpdateDraw( <new_draw> )
  - <new_draw> - Float, 0 - 1, updates the default draw chance (0.1)
You can’t perform that action at this time.