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rusty-raytracer

Raytracer for learning Computer Graphics

Run using the command cargo run. Current and planned branches:

  • master: Skeleton/framework for the program.
  • simple-trace: Implement a basic algorithm that shoots ray from the camera.
  • monte-carlo (TBD): Implement some Global Illumination style algorithms?

Todo list:

See the projects tag in github.

Source code structure

  • root src folder:
    • main.rs: Program entry point, hook into the cores, manage the progress bar, etc.
    • core.rs: Core rendering algorithms: trace(), top level code for dealing with materials (called "lighting model"), anti-aliasing.
    • sample.rs: Codes for constructing/setting up scene for test.
    • util.rs: Other stuffs, like color.
  • model folder:
    • Main (mod.rs per Rust lang): Objects for 3D stuff in the scene - Scene Graph Model (is a tree), Material, and Ray.
    • intersect.rs: Intersectable trait to take care of the details of doing ray-object intersection (mechanism vs policy).
  • scene folder:
    • Main: Main object for the whole scene, which contains the model/scene graph plus a bunch of "meta" stuffs.
    • light.rs: Different kinds of Lighting.
    • camera.rs: Camera class, manage the projection and view matrices and help to shoot a ray.

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Raytracer for learning Computer Graphics

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