A RimWorld mod that adds the chance for guns to jam.
Bugfixes: Mechanoids could not shoot at all, excluded them from the jamming system. Grenades and Neolithic Weapons should not have a chance to jam, excluded them from the jamming system.
Added a chance for a gun to misfire and explode. Size of explosion based on ammunition. Added a chance for a jammed gun to be destroyed due to the misfire. Added a Jinxed trait that makes jamming and explosions happen at a higher rate. Added a Proficient Armsman trait that allows for 100% chance to unjam a weapon. Added a jamming gun sound effect.
Bugfixes: Restored ability for turrets to fire. Turrets now skip jam checking entirely.
Guns may now be damaged when they jam. There are two settings in the HugsLib in-game mod settings to control this. Damage on Jam Percentage: (default) 20% Damage on Jam Amount: (default) 1 HP
As guns become more and more damaged, the chance to jam increases.
Guns jam based on the quality of the gun. These percentages can be altered using the HugsLib in-game mod settings.
If a pawn tries to fire a jammed gun, they will attempt to clear the jam first. The chance of success is based on the pawns shooting skill. There is a minimum 20% chance to clear a jam, and the chance goes up by 5% for each experience level in shooting.
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