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NerfedRelics

Slay the Spire all vanilla relics nerfed!

Starter Relics

Burning Blood

  • At the end of combat, heal 6 HP.
  • If you lost HP during combat, at the end of combat, heal 6 HP.

Ring of the Snake

  • At the start of each combat, draw 2 additional cards.
  • The first 2 turns of each combat, draw 1 additional card.

Cracked Core

  • At the start of each combat, Channel 1 Lightning.
  • When you play a card, add a charge to Cracked Core. Once per combat, at 7 charges evoke your next Orb and channel 1 Lightning.

Pure Water

  • At the start of each combat, add a Miracle to your hand.
  • Once per combat, if you end your turn with unspent energy, add a Miracle to your hand.

Common Relics

Akabeko

  • Your first attack each combat deals 8 additional damage.
  • Your first attack each combat deals 4 additional damage.

Anchor

  • Start each combat with 10 Block.
  • Start each combat with 5 Block.

Ancient Tea Set

  • Whenever you enter a Rest Site, start the next combat with 2 extra Energy.
  • Whenever you enter a Rest Site, start the next combat with 1 extra Energy.

Art of War

  • If you do not play any Attacks during your turn, gain an extra Energy next turn.
  • If you do not play any Attacks or Powers during your turn, gain an extra Energy next turn.

Bag of Marbles

  • At the start of each combat, apply 1 Vulnerable to ALL enemies.
  • At the start of each combat start with 1 Vulnerable, apply 1 Vulnerable to ALL enemies.

Bag of Preparation

  • At the start of each combat, draw 2 additional cards.
  • At the start of each combat, draw 1 additional card.

Blood Vial

  • At the start of each combat, heal 2 HP.
  • At the start of each combat, heal 1 HP.

Bronze Scales

  • Start each combat with 3 Thorns.
  • Start each combat with 1 Thorns.

Centennial Puzzle

  • The first time you lose HP each combat, draw 3 cards.
  • The first time you lose HP each combat, draw 1 card.

Ceramic Fish

  • Whenever you add a card to your deck, gain 9 gold.
  • Whenever you add a card to your deck, gain 5 gold.

Dream Catcher

  • Whenever you Rest, you may add a card into your deck.
  • Whenever you Rest, you may add a card into your deck. If you do, take 5 damage.

Happy Flower

  • Every 3 turns, gain 1 Energy.
  • Every 5 turns, gain 1 Energy.

Juzu Bracelet

  • Normal enemy combats are no longer encountered in ? rooms.
  • Normal enemy combats are no longer encountered in ? rooms. When you would avoid an encounter, lose 10 gold.

Lantern

  • Start combat with an additional Energy.
  • If you are below 50% HP, start combat with an additional Energy.

Maw Bank

  • Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
  • Whenever you climb a floor, gain 6 Gold. No longer works when you spend any Gold at the shop.

Meal Ticket

  • Whenever you enter a shop room, heal 15 HP.
  • Whenever you enter a shop room, heal 7 HP.

Nunchaku

  • Every time you play 10 Attacks, gain 1 Energy.
  • Every time you play 15 Attacks, gain 1 Energy.

Oddly Smooth Stone

  • Start combat with 1 Dexterity.
  • If you are below 50% HP, start combat with 1 Dexterity.

Omamori

  • Negate the next 2 Curses you obtain.
  • Negate the next Curse you obtain.

Orichalcum

  • If you end your turn without Block, gain 6 Block.
  • If you end your turn without Block, gain 3 Block.

Pen Nib

  • Every 10th Attack you play deals double damage.
  • Every 15th Attack you play deals double damage.

Potion Belt

  • Upon pick up, gain 2 potion slots.
  • Upon pick up, gain 1 potion slot.

Preserved Insect

  • Enemies in Elite rooms have 25% less HP.
  • Enemies in Elite rooms have 10% less HP.

Regal Pillow

  • Heal an additional 15 HP when you Rest.
  • Heal an additional 7 HP when you Rest.

Smiling Mask

  • The merchant's card removal service now always costs 50 Gold.
  • The merchant's card removal service now always costs 75 Gold.

Strawberry

  • Upon pickup, raise your Max HP by 7.
  • Upon pickup, raise your Max HP by 3.

The Boot

  • Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
  • Whenever you would deal 3 or less unblocked Attack damage, increase it to 4.

Tiny Chest

  • Every 4th ? room is a Treasure room.
  • Every 6th ? room is a Treasure room.

Toy Ornithopter

  • Whenever you use a potion, heal 5 HP.
  • Whenever you use a potion, heal 3 HP.

Vajra

  • Start each combat with 1 Strength.
  • Start each combat with 1 Strength and lose 1 HP.

War Paint

  • Upon pick up, Upgrade 2 random Skills.
  • Upon pick up, Upgrade 1 random Skill.

Whetstone

  • Upon pick up, Upgrade 2 random Attacks.
  • Upon pick up, Upgrade 1 random Attack.

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Slay the Spire all vanilla relics nerfed!

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