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nlzss11

Library for (de)compressing data according to the algorithm found in games like The Legend of Zelda: Skyward Sword

For this, there are 2 functions:

fn compress(data: &[u8]) -> Vec<u8>;
fn decompress(data: &[u8]) -> Result<Vec<u8>, DecompressError>;

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Nintendo's LZSS algorithm found in Skyward Sword in rust

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