Skip to content

Beta v0.8.2

Compare
Choose a tag to compare
@lethal-guitar lethal-guitar released this 21 Nov 17:35
· 414 commits to master since this release
3ce1153

Overview

⚠️ Have a look at platform-specific info for info on which build to download, installation instructions, troubleshooting etc.

The biggest change in this release is the addition of a smooth scrolling & movement option (aka 60 FPS mode). This feature is still in development, but already adds a lot to the game, which is why I decided to include it in this minor release. In addition, some bugs were fixed and a few small features/improvement were added.

Release notes

New features

  • Added a smooth scrolling and movement mode. When this is enabled, the game is taking full advantage of the display framerate (60 FPS or higher) by interpolating object and camera movement during rendering (internal game logic is still running at 15 FPS). This is currently still work in progress, see known issues.
  • The engine has a built-in screenshot function now. Press F12 to take a screenshot. It will be saved as PNG in either your Duke Nukem II game files directory, or in the user profile directory if the former is not writable.
  • It's now possible to skip the bonus screen after finishing a level by pressing Enter or Esc (or controller button A or B).
  • Added an option to the Enhancements tab to skip the intro when RigelEngine starts (same as the -s command line option).
  • Added information about currently active gamepads to the options menu

Improvements

  • In widescreen mode, out of bounds areas are now drawn in black instead of showing the background.
  • Replacement backgrounds (mods) can now be wider than the original art they are replacing, and will be displayed correctly (without distortion)
  • For auto-scrolling backgrounds, the scroll position is now saved/restored when quick saving/loading.
  • The game will now run even if the intro movie files (NUKEM2.F1, .F2 etc.) are missing. The movies will be skipped instead of exiting the game.
  • Game physics are more correct now w.r.t. the original code when it comes to items falling down.

Bug fixes

  • Fixed the "wall dance" glitch. This glitch allows Duke to move through walls using a specific sequence of moves.
  • Fixed spiders sometimes not latching on to Duke when touching him
  • Fixed items getting stuck in the ceiling when the box was shot while hidden behind a rock that would later fall down (e.g. in N2).
  • Fixed missing animation for the Computer merchandise pickup.
  • Fixed a glitch when starting a level while having high resolution mods enabled, where the graphics would briefly show as low resolution.
  • Fixed in-game messages not being affected by screen shake when in widescreen mode