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Sprites.cpp
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Sprites.cpp
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#include "Sprites.h"
#include "ArmedSprite.h"
#include "Colors.h"
#include <algorithm>
Sprite::Sprite()
{
lpDDSSprite = nullptr;
Looped = Done = TRUE;
Continue = FALSE;
FrameWidth = FrameHeight = FrameDelay = Delay = CurrentFrameX =
CurrentFrameY = FramesX = FramesY = StepX = StepY = 0;
x = y = 0.0f;
BBox.left = BBox.right = BBox.top = BBox.bottom = 0;
}
void Sprite::Create(
LPDIRECTDRAWSURFACE7 lpDDS,
int FrmWidth,
int FrmHeight,
int FrmDelay,
BOOL IsLooped,
int StX,
int StY)
{
StepX = StX;
StepY = StY;
Looped = IsLooped;
if (Looped == TRUE)
{
Continue = TRUE;
}
lpDDSSprite = lpDDS;
if (nullptr == lpDDSSprite)
{
Error("Sprite konnte nicht erzeugt werden. Problem: Es wurde keine gültige\
Oberfläche übergeben.");
return;
}
FrameWidth = FrmWidth;
FrameHeight = FrmHeight;
BBox.right = FrameWidth;
BBox.bottom = FrameHeight;
FrameDelay = FrmDelay;
DDSURFACEDESC2 ddsd;
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
lpDDSSprite->GetSurfaceDesc(&ddsd);
FramesX = static_cast<int>(ddsd.dwWidth) / FrameWidth;
FramesY = static_cast<int>(ddsd.dwHeight) / FrameHeight;
DWORD ColorValue;
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
lpDDSSprite->Lock(nullptr, &ddsd, DDLOCK_WAIT, nullptr);
ColorValue = DWORD(*PWORD(ddsd.lpSurface));
lpDDSSprite->Unlock(nullptr);
DDCOLORKEY ddck;
ddck.dwColorSpaceLowValue = ddck.dwColorSpaceHighValue = ColorValue;
lpDDSSprite->SetColorKey(DDCKEY_SRCBLT, &ddck);
}
void Sprite::Draw(LPDIRECTDRAWSURFACE7 lpDDS)
{
RECT r;
r.left = CurrentFrameX * FrameWidth;
r.right = r.left + FrameWidth;
r.top = CurrentFrameY * FrameHeight;
r.bottom = r.top + FrameHeight;
if (FAILED(lpDDS->BltFast(
DWORD(x),
DWORD(y),
lpDDSSprite,
&r,
DDBLTFAST_SRCCOLORKEY | DDBLTFAST_WAIT)))
{
x = std::clamp(x, 0.0f, float(SCR_WIDTH - FrameWidth));
y = std::clamp(y, 0.0f, float(SCR_WIDTH - FrameHeight));
lpDDS->BltFast(
DWORD(x),
DWORD(y),
lpDDSSprite,
&r,
DDBLTFAST_SRCCOLORKEY | DDBLTFAST_WAIT);
}
if (Continue == TRUE && FrameDelay != 0)
{
if (++Delay >= FrameRate / FrameDelay)
{
CurrentFrameX++;
if (CurrentFrameX == FramesX)
{
CurrentFrameX = 0;
CurrentFrameY++;
if (CurrentFrameY == FramesY)
{
CurrentFrameY = 0;
if (Looped == FALSE)
{
Continue = FALSE;
Done = TRUE;
}
}
}
Delay = 0;
}
}
}
void Sprite::Bounce()
{
x += float(float(StepX) / float(FrameRate));
y += float(float(StepY) / float(FrameRate));
if ((int(x) + FrameWidth) > SCR_WIDTH || x < 0.0f)
{
StepX = -StepX;
x += float(float(StepX) / float(FrameRate));
}
if ((int(y) + FrameHeight) > SCR_HEIGHT || y < 0.0f)
{
StepY = -StepY;
y += float(float(StepY) / float(FrameRate));
}
}
BOOL Sprite::TestCollision(Sprite* ToTest) const
{
int rx = (BBox.right - BBox.left) / 2;
int ry = (BBox.bottom - BBox.top) / 2;
RECT r = ToTest->GetBBox();
int rx_ToTest = (r.right - r.left) / 2;
int ry_ToTest = (r.bottom - r.top) / 2;
int crx = static_cast<int>(x) + rx;
int cry = static_cast<int>(y) + ry;
int crx_ToTest = ToTest->GetXY(FALSE).x + rx_ToTest;
int cry_ToTest = ToTest->GetXY().y + ry_ToTest;
int dx = abs(crx_ToTest - crx);
int dy = abs(cry_ToTest - cry);
if (dx < rx + rx_ToTest && dy < ry + ry_ToTest)
{
return TRUE;
}
return FALSE;
}