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CoderSchool FTW - Balder, the Hero

Created with love by: Thang

This is a simple Canvas-based game that requires a solid understanding of the principles of JavaScript programming to customize.

View online at: https://balder-the-hero.netlify.app/

Video Walkthrough

Here's a walkthrough of implemented user stories.

Required User Stories

  • The user can move their character with the arrow keys.
  • The user can see a monster.
  • The monster is placed at a random location within the game boundaries.
  • The user can catch a monster save a villager by moving their character to the same location as amonster the villager.
  • When the user catches a monster Level is finished when user save all the villager of the level, in the next level, a new monster is placed randomly upon the screen.
  • The user can see the numbers of monsters she has caught. Every time she catches a monster, the number should increment by one.
  • The game ends when the user has caught 20 monsters. The total time elapsed is displayed upon game completion, in seconds. lost all 3 lives.
  • The user can access this game from the internet (e.g. using Netlify).

Optional User Stories

  • Custom styling: the developer has replaced the images for the main character, monster, and background with something of her choice.
  • The user cannot move her character off the screen.
  • The user sees a few different types of monster each time a new monster is spawned.
  • The monster moves around on its own each frame, and the user must chase it.
  • The user can see their level.

License

Copyright [2021] [Le Quang Thang]

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.