-
Notifications
You must be signed in to change notification settings - Fork 0
/
BridgeBuilder.cs
67 lines (56 loc) · 1.84 KB
/
BridgeBuilder.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
* Construct a bridge as a tracked object moves across it.
* Created as a part of World of Zero
* See it in action here: https://youtu.be/GaQBLD7bGCM
*/
public class BridgeBuilder : MonoBehaviour
{
public Transform trackedObject;
public Transform startPoint;
public Transform endPoint;
public GameObject bridgePrefab;
public float length = 1;
public float width = 1;
public int columnWidth = 1;
private Vector3 forwardVector;
private Vector3 lastPoint;
// Use this for initialization
void Start ()
{
lastPoint = startPoint.position;
forwardVector = (endPoint.position - startPoint.position).normalized;
//for (var point = startPoint.position;
// Vector3.Dot(forwardVector, endPoint.position - point) >= 0;
// point += forwardVector * length)
//{
// Instantiate(bridgePrefab, point, Quaternion.LookRotation(forwardVector));
//}
}
// Update is called once per frame
void Update () {
//if (Vector3.Dot(forwardVector, endPoint.position - lastPoint) >= 0)
//{
// Destroy(this);
//}
var point = lastPoint - forwardVector;
var endToPoint = point - endPoint.position;
var playerToPoint = point - trackedObject.position;
if (Vector3.Dot(endToPoint, playerToPoint) > 0)
{
Instantiate(bridgePrefab, lastPoint, Quaternion.LookRotation(forwardVector));
lastPoint += forwardVector * length;
}
}
void OnDrawGizmos()
{
Gizmos.color = Color.green;
Gizmos.DrawWireSphere(startPoint.position, 0.25f);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(endPoint.position, 0.25f);
Gizmos.color = Color.white;
Gizmos.DrawLine(startPoint.position, endPoint.position);
}
}