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Support for SSD1327 #86
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Hello @tbartel, |
@lexus2k That's great! I have the SPI version of this display and would be happy to help test. Basing it off 1.7.x is fine with me. |
Please, check 1.7_dev branch. |
Hello, did you have chance to check development branch? |
I'm out of town until the weekend, so I won't have a chance to test for a few more days. I will update with the results as soon as I've had a chance to verify. Thank you for your quick work! |
Any updates on ssd1327 testing? |
Can you test ssd1327? If you don't need that support now, please let me know. |
@lexus2k, sorry for being unresponsive. I was able to test ssd1327_demo_compat.ino today, but am seeing some sort of interlacing-type artifact: |
@tbartel hi, I really appreciate your help, you video is really helpful. I need to learning ssd1327 datasheet more in details. Will come back to you you with solution. Thanks |
@lexus2k That seems to work! I'm able to see the owl image, heart sprite, etc. It does skip rendering every/other line, so that there's a 1px blank row between each 1px row drawn. This is most noticeable on the line drawing test. I will post a video a little bit later so you can better see what I mean. |
@lexus2k Here's a video to better demonstrate my previous comment. |
Thank you very much. |
OK, I've given this new commit a test and it seems to be working properly. I'm attaching a short video so you can verify this is the expected output: On a slightly unrelated note: given that the ssd1327 supports 4 levels of gray, is it possible to draw a sprite object containing multiple grays in a single sprite? |
@tbartel Currently there is not such function (to draw a sprite object containing multiple grays in a single sprite), but I'm working on implementation. |
I added function |
Tested it out and confirmed it works. Thanks for the quick work! A couple of other questions:
Finally, do you accept tips/donations anywhere? You've been incredibly quick and responsive in implementing these changes and I really appreciate it :-) |
Hi, I fixed one more issue for The limit in 8-pixel height for the sprites goes from sprites implementations as their functions are greatly optimized in speed. This is the only limitation for those functions. Sadly, I can't make those functions applicable to 4-bit graphics. But, there is another opportunity to make flickering-free graphics - to use NanoEngine. Let me know if you need 4-bit bitmaps support for canvas objects. And it is possible to implement some support for 4-bit graphics by adding new API. PS. I have accounts in paypal, and ko-fi, and I respect simple gratitude. :) |
Thanks, I've tested it and it seems to work correctly. Canvas support for 4-bit bitmaps would be nice to have, but thanks to the existing changes you made I have enough to play with for now. Feel free to close this whenever you feel necessary. |
@tbartel Thank you for donation. I will use it to buy more displays :) |
Let me know if I can do anything else. |
I'd like to use this library with an 1.5" SSD1327 grayscale OLED display. There are a handful of existing libraries with support, including U8G2 and https://github.com/bitbank2/ssd1327. Is there any chance support could be added in a future version?
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