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I've quickly created several Xamarin OpenGL projects last year but I don't remember having been able to use FBOs properly. Also, I was targeting API 15 or API 16, which are definitely unstable for OpenGL projects, so this repo needs to be revised.
The text was updated successfully, but these errors were encountered:
I've quickly created several Xamarin OpenGL projects last year but I don't remember having been able to use FBOs properly. Also, I was targeting API 15 or API 16, which are definitely unstable for OpenGL projects, so this repo needs to be revised.
The text was updated successfully, but these errors were encountered: