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added Example.stats
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liabru committed Mar 21, 2021
1 parent 119881b commit 9915007
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1 change: 1 addition & 0 deletions examples/index.js
Expand Up @@ -35,6 +35,7 @@ module.exports = {
sprites: require('./sprites.js'),
stack: require('./stack.js'),
staticFriction: require('./staticFriction.js'),
stats: require('./stats.js'),
stress: require('./stress.js'),
stress2: require('./stress2.js'),
svg: require('./svg.js'),
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91 changes: 91 additions & 0 deletions examples/stats.js
@@ -0,0 +1,91 @@
var Example = Example || {};

Example.stats = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Common = Matter.Common,
Composites = Matter.Composites,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;

// create engine
var engine = Engine.create(),
world = engine.world;

// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
// show stats and performance monitors
showStats: true,
showPerformance: true
}
});

Render.run(render);

// create runner
var runner = Runner.create();
Runner.run(runner, engine);

// scene code
var stack = Composites.stack(70, 30, 13, 9, 5, 5, function(x, y) {
return Bodies.circle(x, y, 10 + Common.random() * 20);
});

World.add(world, [
stack,
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
]);

// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});

World.add(world, mouseConstraint);

// keep the mouse in sync with rendering
render.mouse = mouse;

// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});

// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};

Example.stats.title = 'Stats & Performance';
Example.stats.for = '>=0.16.1';

if (typeof module !== 'undefined') {
module.exports = Example.stats;
}

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