-
-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Manual Save Broken #235
Comments
Ok, explored a bit more (tried to fix it myself). Appears that sometimes save.screens.layers[0] is need other times its save.screen.layers[0]. |
figured it out, it was old saves that were showing up as save.screen.layers[0] instead of save.screens.layers[0]. I removed them and now only see save.screens.layers[0]. I'll see if I can create a PR. |
fixed by #236 |
I just made a release with the change, should be 3.9.8 |
Describe the bug
When doing a manual save the game stops working. We receive the following error in the debugger "Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'layers')". Identified the potential culprit to be the variable "save.screen.layers[0]" in the "save-slot-ui.vue" file on line 77 and 78. It should likely be "save.screens.layers[0]"
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I'd expect the manual save dialog to appear.
Screenshots
No screenshots available
Browser
Running this on latest version of Chrome.
The text was updated successfully, but these errors were encountered: