Skip to content

Commit

Permalink
Prepare summary of changes for 5.1.6.
Browse files Browse the repository at this point in the history
The formatting is different from previous versions.  It's slightly
easier for me to edit like this (git log produces 4 space indentation)
and I think it looks better anyway.
  • Loading branch information
Peter Wang committed Mar 24, 2013
1 parent 614275f commit 8ea2c5f
Showing 1 changed file with 191 additions and 0 deletions.
191 changes: 191 additions & 0 deletions docs/src/changes-5.1.txt
Expand Up @@ -4,6 +4,197 @@ See `changes-5.0.txt` for changes in Allegro 5.0.x. These lists
serve as summaries; the full histories are in the Subversion repository.


Changes from 5.1.5 to 5.1.6 (March 2013)
========================================

The main developers this time were: Trent Gamblin, Paul Suntsov, Peter Wang.

Core:

- Fix use of clobbered return value from setlocale() on X11.

- Register system interface even if no display driver available on Windows.

- Fix use of double math functions for float arguments (Nick Trout).

Shaders:

- Revamped shader API. The shader API is now part of the core library,
and the shader addon removed.

- Shaders are now a per-bitmap property, set with al_use_shader.
A bitmap without a set shader uses a default shader internally,
that allows Allegro drawing functions to work as in non-programmable
pipeline mode.

- Shader variable setters operate on the shader of the target bitmap.

- Rename ALLEGRO_USE_PROGRAMMABLE_PIPELINE to ALLEGRO_PROGRAMMABLE_PIPELINE.

- Rename al_link_shader to al_build_shader.

- Remove al_set_shader.

- Remove the al_set_shader_*_array functions. These functions cannot
be easily (or at all) implemented with the D3D backend.

- Add al_get_shader_platform and al_get_default_shader_source.

- Remove al_get_opengl_program_object, al_set_opengl_program_object,
al_get_direct3d_effect, al_set_direct3d_effect.

- Remove Cg shader backend.

- Add macros for shader variable names (Jon Rafkind).

Displays:

- Made al_get_display_mode return the closest thing to a pixel format
possible with the WGL driver (tobing).

- Move WGL context destruction out of the message pump thread and into
the user/main thread.

- Allow command-tab to work in fullscreen window mode on OS X.

- Remove "user_reload" parameter from al_acknowledge_drawing_resume.

- Don't crash in al_create_display if there is no display driver.

- Don't crash at shutdown if there is no display driver (Windows).

- Don't fail init if both D3D, GL drivers unavailable (Windows).

- Sync bitmaps before resizing display to prevent changes being lost
after the resize (D3D).

- Load the D3D9X module during display creation and unload it when the
D3D system shuts down.

- Run fullscreen toggle on main thread (OS X).

- Destroy the backbuffer bitmap when destroying the display (OS X).

- Switch to new NSTrackingArea API (OS X).

- Set ALLEGRO_NO_PRESERVE_TEXTURE on backbuffer (OpenGL).

Graphics:

- Let al_destroy_bitmap implicitly untarget the bitmap on the calling
thread.

- Fix a bug where bitmap locking may change the target bitmap but
not restore it back to NULL (OpenGL).

- Use memory bitmap drawing when either bitmap is locked (OpenGL).

- Fix a crash in D3D destroying sub-bitmaps.

- Add const qualifiers to glUniform*v() functions (Aaron Bolyard).

Input:

- Partially fix mouse buttons "sticking" on Mac, e.g. holding the
mouse and toggling fullscreen window.

- al_set_mouse_xy on Windows resulted in the mouse getting set to the wrong
position in windowed modes

- Scale the user supplied mouse cursor if it's too big (Windows).

- Add key constants for some Android keys, those that are used in Xperia
Play controls.

Audio addons:

- Fix PulseAudio driver trying to connect to a non-existent server forever.

- Avoid memory leaks with audio event source.

- Use smaller buffer size for OpenSL.

Image addon:

- Use Allegro built-in loaders in preference to OS X loaders for BMP/TGA/PCX.
The OS X TGA loader doesn't support alpha and this is also more consistent.

Font addons:

- Make al_init_font_addon return success value.

- Make al_init_ttf_addon return true for subsequent calls.

Native dialogs addon:

- Fix a crash on iOS due to threading/TLS issues geting the display
(Nick Trout).

Primitives addon:

- Speed up al_triangulate_polygon_with_holes.

- Speed up drawing of the rounds for polylines.

- Add custom vertex attributes to the primitives addon.

- Replace vertex shader binary generated by vsa.exe (removed from DirectX
SDKs for a while now) by that generated by fxc.exe.

- A minor revamp of the HLSL default shader system in the primitives addon.

- Fix a few incorrect usages of al_lock_vertex_buffer

- Disallow 3 component vectors for ALLEGRO_PRIM_TEX_COORD.

- Add a whole bunch of new ALLEGRO_PRIM_STORAGE values.

- Primitives addon was ignoring the filter settings of textures in the D3D
backend.

Android port:

- Generate KEY_CHAR on Android.

- Add key constants for Android.

- Set target bitmap to display backuffer after program is resumed.

- Use different functions for OpenGL ES 1 and OpenGL ES 2 on Android.

iOS port:

- Support stencil buffer on iOS.

- Remove unnecessary autorelease pools. There was a crash when using
Airplay that goes away without the pools.

- Make Airplay work the standard way most apps do unless the
Allegro user explicitly creates a display on the second screen.

- Don't autorotate displays other than device.

- Fix some threading and memory issues.

Raspberry Pi port:

- Allow for color size, depth and stencil sizes.

- Support al_show_mouse_cursor and al_hide_mouse_cursor.
Disabled as it sometimes ends up stuck on the screen until reboot.

Examples:

- New examples: ex_prim_shader, ex_shader_target.

Other:

- Various documentation updates.

- Minor fixes and code refactoring.



Changes from 5.1.4 to 5.1.5 (January 2013)
==========================================

Expand Down

0 comments on commit 8ea2c5f

Please sign in to comment.