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Compile for x86 and other changes
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libertyernie committed Apr 26, 2015
1 parent fbb208e commit 84b8de6
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Showing 9 changed files with 38 additions and 22 deletions.
10 changes: 6 additions & 4 deletions BrawlManagerLib/BrawlManagerLib.csproj
Expand Up @@ -49,10 +49,6 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="BrawlLib, Version=0.21.5511.36882, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\Desktop\BrawlHacks\BrawlBox\BrawlLib.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
Expand Down Expand Up @@ -151,6 +147,12 @@
<DependentUpon>TextBoxDialog.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\brawltools\BrawlLib\BrawlLib.csproj">
<Project>{462d0bbf-ce82-405b-8848-2f91e9e14c55}</Project>
<Name>BrawlLib</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
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8 changes: 4 additions & 4 deletions SSSEditor/SSSEditor.csproj
Expand Up @@ -54,10 +54,6 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="BrawlLib, Version=0.21.5485.34141, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\Desktop\BrawlHacks\BrawlBox\BrawlLib.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
Expand Down Expand Up @@ -148,6 +144,10 @@
<Content Include="uparr.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\brawltools\BrawlLib\BrawlLib.csproj">
<Project>{462d0bbf-ce82-405b-8848-2f91e9e14c55}</Project>
<Name>BrawlLib</Name>
</ProjectReference>
<ProjectReference Include="..\BrawlManagerLib\BrawlManagerLib.csproj">
<Project>{b5d693d8-3952-44f9-8952-8c1af74f0634}</Project>
<Name>BrawlManagerLib</Name>
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3 changes: 3 additions & 0 deletions SSSEditor/SSSEditor.txt
Expand Up @@ -18,7 +18,10 @@ Changes in 3.5.1:
* GCT files with no Custom SSS code will no longer be corrupted when saving
* SSS Editor will remove any GCT metadata saved by BrawlBox when saving
(instead of leaving invalid data behind)
* Progress window waits half a second to close (avoids having it appear
and not go away)
* Built against BrawlLib 0.22b (Brawlbox 0.75b)
* All files compiled for x86 (32-bit)

Changes in 3.5:
* Progress windows added while loading the SSS
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15 changes: 10 additions & 5 deletions SSSEditor/SSSEditorForm.cs
Expand Up @@ -6,6 +6,8 @@
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace SSSEditor {
Expand Down Expand Up @@ -66,7 +68,7 @@ public partial class SSSEditorForm : Form {

tabControl1.Selecting += (o, e) => {
if (e.TabPage == tabDefinitions || e.TabPage == tabSSS1 || e.TabPage == tabSSS2) {
new System.Threading.Tasks.Task(() => {
new Task(() => {
ProgressWindow pw = new ProgressWindow();
StagePairControl.GlobalProgressWindow = pw;
pw.MaxValue = e.TabPage.Controls[0].Controls.Count;
Expand All @@ -76,10 +78,13 @@ public partial class SSSEditorForm : Form {
};

tabControl1.SelectedIndexChanged += (o, e) => {
if (StagePairControl.GlobalProgressWindow != null) {
StagePairControl.GlobalProgressWindow.BeginInvoke(new Action(StagePairControl.GlobalProgressWindow.Close));
StagePairControl.GlobalProgressWindow = null;
}
new Task(() => {
Thread.Sleep(500);
if (StagePairControl.GlobalProgressWindow != null) {
StagePairControl.GlobalProgressWindow.BeginInvoke(new Action(StagePairControl.GlobalProgressWindow.Close));
StagePairControl.GlobalProgressWindow = null;
}
}).Start();
};
}

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1 change: 1 addition & 0 deletions SongManager/BrawlSongManager.txt
Expand Up @@ -12,6 +12,7 @@ Changes in 3.5.1:
* Song Manager will remove any GCT metadata saved by BrawlBox when saving
(instead of leaving invalid data behind)
* Built against BrawlLib 0.22b (Brawlbox 0.75b)
* All files compiled for x86 (32-bit)

Changes in 3.5:
* New feature: import/export all custom songs along with volume and title
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8 changes: 4 additions & 4 deletions SongManager/SongManager.csproj
Expand Up @@ -71,10 +71,6 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="BrawlLib, Version=0.21.5485.34141, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\Desktop\BrawlHacks\BrawlBox\BrawlLib.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
Expand Down Expand Up @@ -166,6 +162,10 @@
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\brawltools\BrawlLib\BrawlLib.csproj">
<Project>{462d0bbf-ce82-405b-8848-2f91e9e14c55}</Project>
<Name>BrawlLib</Name>
</ProjectReference>
<ProjectReference Include="..\BrawlManagerLib\BrawlManagerLib.csproj">
<Project>{b5d693d8-3952-44f9-8952-8c1af74f0634}</Project>
<Name>BrawlManagerLib</Name>
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2 changes: 2 additions & 0 deletions StageManager/BrawlStageManager.txt
Expand Up @@ -9,7 +9,9 @@ hacks.) It can also add PAT0 entries for expansion stages (with an automated
process) and change certain PAT0 entries (through a special dialog.)

Changes in 3.5.1:
* common5/sc_selmap is no longer loaded twice on startup
* Built against BrawlLib 0.22b (Brawlbox 0.75b)
* All files compiled for x86 (32-bit)

Changes in 3.5:
* "Draw solid color over Prevbase edge" now has a Project M 3.5 version.
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2 changes: 1 addition & 1 deletion StageManager/PortraitViewer.cs
Expand Up @@ -160,7 +160,7 @@ public partial class PortraitViewer : UserControl {
}
}

UpdateDirectory();
//UpdateDirectory();
}

#region Core public methods
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11 changes: 7 additions & 4 deletions StageManager/StageManager.csproj
Expand Up @@ -71,10 +71,6 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="BrawlLib, Version=0.21.5511.36882, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\Desktop\BrawlHacks\BrawlBox\BrawlLib.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
Expand Down Expand Up @@ -273,11 +269,18 @@
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\brawltools\BrawlLib\BrawlLib.csproj">
<Project>{462d0bbf-ce82-405b-8848-2f91e9e14c55}</Project>
<Name>BrawlLib</Name>
</ProjectReference>
<ProjectReference Include="..\BrawlManagerLib\BrawlManagerLib.csproj">
<Project>{b5d693d8-3952-44f9-8952-8c1af74f0634}</Project>
<Name>BrawlManagerLib</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Service References\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
Expand Down

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