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When one of my app's users tried to initialize the Lwjgl app, he got a GdxRuntimeException: Couldn't create window. However, when launched in other computers, it works very well.
It may be a rare problem of some particular computers. Could you tell me how to continue my investigation into this problem?
Reproduction steps/code
It is not reproducable, since this exception has only occurred in my user's computer. Btw, my app project is ArkPets.
Version of libGDX
libGDX 1.11.0
Stacktrace
// OS: Windows 10 (amd64), with Java 20.0.1com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
atcom.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:527)
atcom.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:462)
atcom.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:448)
atcom.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:162)
atcn.harryh.arkpets.EmbeddedLauncher.main(EmbeddedLauncher.java:70)
You could try to see whether GLFW has anything useful to say about the error, either via GLFW#glfwGetError(...) or by setting an error callback (GLFW#glfwSetErrorCallback(...)). The possible error codes can be found here.
The driver seems to be over one and a half years old, so maybe updating does fix the issue. Anyways, this is a third-party issue, so there is nothing really we can do about it.
Issue details
When one of my app's users tried to initialize the Lwjgl app, he got a
GdxRuntimeException: Couldn't create window
. However, when launched in other computers, it works very well.It may be a rare problem of some particular computers. Could you tell me how to continue my investigation into this problem?
Reproduction steps/code
It is not reproducable, since this exception has only occurred in my user's computer. Btw, my app project is ArkPets.
Version of libGDX
Stacktrace
Here the exception threw:
https://github.com/libgdx/libgdx/blob/1.11.0/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/Lwjgl3Application.java#L527
Affected platforms
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