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First check envelope before calling CGAlgorithms::isPointInRing
Performance of st_intersection went from 15.8 to 11.5 seconds for these polygons:
Polygons.zip
It can be improved even more, but not familiar enough with the code to do that right now.
When calculating the st_intersection, there were still 8526 calls to isPointInRing for a polygon with 5 points, and 4262 calls to isPointInRing for a polygon with 130327 points so perhaps a IndexedPointInAreaLocator or a SIRtreePointInRing can be added to the OverlayOp::computeLabelling() so that it can be used in EdgeEndStar::getLocation