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Assets support #7
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@kotcrab I'd appreciate your input on this module. Do you think that batch asset loading operations make sense? For example, you could schedule loading of multiple textures with |
I think |
Well, we could return a special implementation of the same wrapper storing |
AssetManager
container.AssetDescriptor
building utilities.FileHandle
instances (an alternative to a rather obscureGdx.files.internal
and so on).Disposable
utilities.Pool
utilities.Disposable
.Pool
.FileHandle
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