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I was trying to make shader edits for the 'spawn' demo but even if I changed the frag shader in both locations I found it, it didn't seem to change how the program ran. Does it get cached out somewhere or what do I need to do? I tried re-building but I don't think that worked either.
Unfortunately, the producer does not currently recognize that a shader has changed. At the first start a cache is created and then always loaded. In the future it would definitely be better to automatically check and regenerate the cache when the program starts if there are changes. You can clean the cache on app start by using Command-Line Arguments: --clean_cache or -cc for short.
It was suggested to start a fresh 'Issue' for this.
For my own needs the above suggestion is perfectly workable.
The text was updated successfully, but these errors were encountered:
I was trying to make shader edits for the 'spawn' demo but even if I changed the frag shader in both locations I found it, it didn't seem to change how the program ran. Does it get cached out somewhere or what do I need to do? I tried re-building but I don't think that worked either.
@TheLavaBlock replied in a different thread:
It was suggested to start a fresh 'Issue' for this.
For my own needs the above suggestion is perfectly workable.
The text was updated successfully, but these errors were encountered: