-
Notifications
You must be signed in to change notification settings - Fork 41
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bug 21 - Ming doesn't handle charsets correctly #29
Comments
Klaus Rechert 2007-07-10 17:11:18 EDT i can not find a place within actioncompiler code where a |
Benjamin Otte 2007-07-11 02:17:11 EDT Easiest example is with makeswf, but you can of course get the same effect with Apart from actionscript, other examples are SWFDisplayItem_setName and |
Klaus Rechert 2007-07-16 08:40:50 EDT Bug is verfied. But will not be fixed before the next release: First generating SWF >= 6 should be default and second such bugs can only be |
strk@keybit.net 2010-05-21 05:37:28 EDT Also, when producing the ref myself I see a single KerningCount:0 |
strk@keybit.net 2010-05-21 05:41:00 EDT (In reply to comment #4)
Sorry, wrong bug , this was meant for #95 |
strk@keybit.net 2010-11-16 05:18:18 EST Is this still an issue ? |
Benjamin Otte 2007-06-06 09:09:19 EDT
I checked this for script code (Push action), but it's probably relevant to all
contents of Flash files:
Strings in Flash < 6 seem to be encoded as Latin-1. In Flash >= 6 strings are
probably encoded as UTF-8.
Ming always writes UTF-8 when creating Flash files. It would be nice if it did
something sane for Flash < 6.
The text was updated successfully, but these errors were encountered: