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Feature request: "Bilinear filter" #63

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aneronds opened this issue Jun 14, 2021 · 2 comments · Fixed by #68
Closed

Feature request: "Bilinear filter" #63

aneronds opened this issue Jun 14, 2021 · 2 comments · Fixed by #68

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@aneronds
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I am very happy with the recent updates, the option to change deinterlacing was implemented recently and now I can create custom configs to a handful of games! Many thanks!!

In order to complement the deinterlacing option, is it possible to also add the "Bilinear filter" option too ?

I've mentioned some time ago here: https://forums.libretro.com/t/ive-tested-the-pcsx2-alpha-and-omg-kof02um-224p-images/32882/9

The options are simple, the same from the standalone version
0 nearest
1 bilinear (forced)
2 bilinear (ps2)
3 bilinear (excluding sprite)

This will let me use nearest filter for 2D fighting games at native res without bilinear for games like Hyper Street Fighter II.

Many thanks!!

@aneronds
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Thanks for the implemention, but it seems the option is not working, even with Nearest selected (restarting the core or not) bilinear is still active.

@ghost
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ghost commented Apr 19, 2022

just adding to this. the texture filtering options no matter what they are set to are not actually respceted (nearest --- bilinear (excluding sprite)) . it looks like these options are not loaded (as I suspect neither are the mipmapping settings). Tested with Xenosaga and DOA2. OS: Lakka 4/x nightlies, System: PN51 AMD 5700u (but was also the case with my older NUC8i5 as well).

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