You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am very happy with the recent updates, the option to change deinterlacing was implemented recently and now I can create custom configs to a handful of games! Many thanks!!
In order to complement the deinterlacing option, is it possible to also add the "Bilinear filter" option too ?
just adding to this. the texture filtering options no matter what they are set to are not actually respceted (nearest --- bilinear (excluding sprite)) . it looks like these options are not loaded (as I suspect neither are the mipmapping settings). Tested with Xenosaga and DOA2. OS: Lakka 4/x nightlies, System: PN51 AMD 5700u (but was also the case with my older NUC8i5 as well).
I am very happy with the recent updates, the option to change deinterlacing was implemented recently and now I can create custom configs to a handful of games! Many thanks!!
In order to complement the deinterlacing option, is it possible to also add the "Bilinear filter" option too ?
I've mentioned some time ago here: https://forums.libretro.com/t/ive-tested-the-pcsx2-alpha-and-omg-kof02um-224p-images/32882/9
The options are simple, the same from the standalone version
0 nearest
1 bilinear (forced)
2 bilinear (ps2)
3 bilinear (excluding sprite)
This will let me use nearest filter for 2D fighting games at native res without bilinear for games like Hyper Street Fighter II.
Many thanks!!
The text was updated successfully, but these errors were encountered: