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snes9x stuttering on nintendo switch portable mode with gl api #10109
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Could you provide a bit more information? Driver information? Shader info? |
Where is that info? ? |
This is actually a old one, snes9x runs so fast it actually causes sync issues with gl. |
Fwiw this happens with the gl driver and that core since I wrote the implementation. |
m4xw You could tell those who fix these things ... it would be great! |
@asp0909 That would be me |
do you fix it? I have that console just for that core, my friend...ja ja |
@asp0909 Why do u want GL tho?
Its so low prio that I didn't fix it for over a year (I wrote all of the switch stuff thats relevant) |
snes9x should work fine in gl, like the other cores ... and not have to switch to the Switch driver ... no core does that! and I use core provided, never 1.1, I think nobody uses that aspect ratio, and using the shaders sounds great ... |
Doesn't it seem relevant to you that the core works with stuttering on the console's main video driver? |
@asp0909 Blame nouveau, as far as I am concerned it's neither a RA bug or core bug, but a issue with the GL driver itself. |
as the title says ... of course, in tv mode this does not happen, if you change the api to software mode the stutering does not appear ... this problem has enough time already ... I do not know if someone else has already reported it but don't lease it
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