-
-
Notifications
You must be signed in to change notification settings - Fork 1.8k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Mapping menu is confusing and may be inconsistent #13505
Comments
Doing tests and reports with the latest version is advised. |
I do agree that having settings > input > port 1 controls and also having quick menu > controls > port 1 controls being the same name for different menus is a bad idea. At one point, it was settings > input > port 1 binds, which I thought was decent (though apparently people were confused by the term). I would personally like to see the port X whatevers moved to a submenu named, as arromdee suggested, "physical device mapping" or something like that. |
It's worse than that. I wasn't comparing settings -> input ->port 1 controls and quick menu. I was comparing settings -> input -> port 1 controls in a game, and settings -> input -> port 1 controls outside a game. No quick menu is involved. It's literally the same menu item that has different behavior inside and outside a game, not just a similarly named item in another menu. |
oh, i get it. hmm, that's not something i've messed with but I'll try it. |
I'm into computers and coding for decades, I also find mapping controllers confusing in RA (despite some other things) - up to the point of not further looking into RetroArch - but I like the emulator-as-a-plugin idea very much. Some of the issues I have are like this: You setup controllers..
It is very irritating, I really wonder how people get along with it. Of course things get harder if EmulationStation is another layer in the mapping mechanics, I still need to find out how it is related to RA mappings. It's all "hartes Brot" as we say in germany.. (means "hard bread").. o) Thank you! |
First and foremost consider this:
Description
Cannot remap a controller inside a game.
Expected behavior
I know that these don't do what I'd naively expect them to do, but I don't actually know what the intended retroarch behavior is.
I don't know if it's supposed to:
Furthermore, it is confusing to have the same menu mean something different depending on whether or not a core is loaded, with the only visual difference being the device type part. There should be two separate menus, "map computer inputs to retropad" and "map retropad to controller" (with the latter enabled only in a core).
Actual behavior
None of the above.
Steps to reproduce the bug
Bisect Results
I do not know.
Version/Commit
You can find this information under Information/System Information
Environment information
The text was updated successfully, but these errors were encountered: