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Combining Game Focus with Menu #16550
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This is less of a bug and more a case of making clever use of undefined/unintentional behavior. Unfortunately, that sort of thing is always at risk of being wiped out by changes to the underlying feature. It was probably @sonninnos who changed/fixed the behavior, in which case it'd likely be up to him whether to try and restore this unintended (but, again, quite clever) behavior or not. |
Either that or an option to exempt the menu hotkey from game-focus would be helpful, just so much more convenient to hit one button rather than two each time I want to enter the menu for save states. |
Is there any chance of working out a solution for this? I've tried setting up a workaround in AHK but apparently AutoHotKey does not work with Retroarch... ? Edit: Apparently RA is just really quirky about getting AHK to work. I have a workaround, but it's not nearly as good of a solution as what I had been able to do in 1.15 (or having a set of defined keys that can be exempted from Game Focus). In fact, this is only useful if you never want to disable Game Focus without bringing up the menu, in which case all hotkeys are useless anyway... hrmm.
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Description
In version 1.15, I set up the menu and game-focus hotkeys to be scroll_lock so that I'm able to bring up the menu when auto game-focus mode is on (necessary for Dosbox Pure). Pressing the button once disables game-focus and brings up the menu; pressing it again exits the menu and brings back game-focus.
In all versions after 1.15, the game-focus is not restored when exiting the menu this way.
Expected behavior
When both menu and game-focus are bound to a single key, pressing that key twice (to exit the menu) should restore game-focus.
Actual behavior
Game focus is not restored.
Steps to reproduce the bug
Bisect Results
After updating from 1.15 to 1.18; the behavior was changed in 1.16
Version/Commit
Environment information
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