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NES: Turbo A/B as separate buttons #3114
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This could be handled by input remapping in the future, in the meantime, some cores (fceumm) already have this, we don't add hacks per-core in RA itself. |
Ok, thank you. |
@fr500 any ETA on input remapping feature? would weally like to have this when playing with classic snes gamepad |
@Sega-Zero Input remapping is already in, in the 'controls' submenu on the 'quick menu'. |
@hizzlekizzle can you please post a screenshot of it? Couldn't map X/Y buttons on my usb snes gamepad as turbo buttons for nes games. They work only with FCEUMM, but as a single A/B. Not sure if I've set it correctly in recalbox environment. |
@Sega-Zero here you go. That's the 'controls' menu, located on the in-game 'quick menu' alongside the save/load state and shader options. Note: that's using the Nestopia core. |
@hizzlekizzle thank you so much for your screens! With Nestopia core everything works perfectly! |
Hey.
I have an request.
Can you add ability to set "Turbo A" and "Turbo B" as separate buttons with NES cores?
Will be nice to able set "X" as "turbo A" and "Y" as "turbo B" on RetroPad:
like NES emulators and some pirate controllers has:
Preferred default keyboard set:
X - NES A button
Z - NES B button
S - NES turbo A button
A - NES turbo B button
Thank you.
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