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NES: Turbo A/B as separate buttons #3114

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eugene-s-nesdev opened this issue Jun 15, 2016 · 7 comments
Closed

NES: Turbo A/B as separate buttons #3114

eugene-s-nesdev opened this issue Jun 15, 2016 · 7 comments

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@eugene-s-nesdev
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eugene-s-nesdev commented Jun 15, 2016

Hey.
I have an request.
Can you add ability to set "Turbo A" and "Turbo B" as separate buttons with NES cores?

Will be nice to able set "X" as "turbo A" and "Y" as "turbo B" on RetroPad:
cv

like NES emulators and some pirate controllers has:
joy

Preferred default keyboard set:
X - NES A button
Z - NES B button
S - NES turbo A button
A - NES turbo B button


Thank you.

@andres-asm
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This could be handled by input remapping in the future, in the meantime, some cores (fceumm) already have this, we don't add hacks per-core in RA itself.

@eugene-s-nesdev
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eugene-s-nesdev commented Jun 15, 2016

Ok, thank you.
Need to wait input remapping because this feature is out-of nestopia core:
0ldsk00l/nestopia#188

@Sega-Zero
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@fr500 any ETA on input remapping feature? would weally like to have this when playing with classic snes gamepad

@hizzlekizzle
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@Sega-Zero Input remapping is already in, in the 'controls' submenu on the 'quick menu'.

@Sega-Zero
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@hizzlekizzle can you please post a screenshot of it? Couldn't map X/Y buttons on my usb snes gamepad as turbo buttons for nes games. They work only with FCEUMM, but as a single A/B. Not sure if I've set it correctly in recalbox environment.

@hizzlekizzle
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hizzlekizzle commented Jan 20, 2018

@Sega-Zero here you go. That's the 'controls' menu, located on the in-game 'quick menu' alongside the save/load state and shader options. Note: that's using the Nestopia core.

@Sega-Zero
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@hizzlekizzle thank you so much for your screens! With Nestopia core everything works perfectly!

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