You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Providing the option to do this on the gui is useful if you're softpatching, because while hardpatched hacks are not accepted by the scanner, softpatches are counted as 'the base game'. In these cases, having a option to take the visible name directly from the filename works around duplicates without having to hardpatch (which i don't like anyway, for patch upgrades) and have to have the hack crc on the libretro databases
Expected behavior
Having a toogle option in the options somewhere
Actual behavior
You always get the database game name on the GUI, leading to duplicates if you're softpatching the same base game multiple times.
Steps to reproduce the bug
N/A
Bisect Results
N/A
Version/Commit
RetroArch: Frontend for libretro -- v1.6.7 -- b2d9bad --
Environment information
OS: Linux AIVAS 4.4.0-92-generic Threaded ALSA #115-Ubuntu SMP Thu Aug 10 09:04:33 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux
The text was updated successfully, but these errors were encountered:
Useful. But i'd still prefer a option. It's a bit too much work intensive when you already have dozens of hacks renamed on the filesystem in order to be able to distinguish identical base roms on the file explorer. Meaning, some people will do this on the filesystem anyway for this reason, and this is double work for them.
Description
Providing the option to do this on the gui is useful if you're softpatching, because while hardpatched hacks are not accepted by the scanner, softpatches are counted as 'the base game'. In these cases, having a option to take the visible name directly from the filename works around duplicates without having to hardpatch (which i don't like anyway, for patch upgrades) and have to have the hack crc on the libretro databases
Expected behavior
Having a toogle option in the options somewhere
Actual behavior
You always get the database game name on the GUI, leading to duplicates if you're softpatching the same base game multiple times.
Steps to reproduce the bug
N/A
Bisect Results
N/A
Version/Commit
Environment information
The text was updated successfully, but these errors were encountered: