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Optional gfx patches not loaded from rom path #8
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I just encountered the same issue on the Wii and Wii U versions. In those cases, the EDIT: I'd imagine this is where the fix is needed: cannonball/src/main/engine/omusic.cpp Line 34 in 5dcef18
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It depends on if your system works with relative path. On PS3. for example, absolutly no.
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Same issue, I'm not sure if this core is being really updated anymore so I'm just sticking to the desktop version. Here's a compiled release you can grab if you can't compile it yourself. https://retroreloader.itch.io/outrun86coast I think it's based on this fork, which is more often updated with features. |
Hello any update on this one? I hope somebody will fix this. |
Cannonball can optionally use two binary files for fixing some graphics in widescreen mode. Conveniently, these files can be downloaded with the Retroarch content downloader which downloads these files and other instructions. These files are packaged in a directory called
res/
which is a subdirectory in the directory where the Outrun roms should be placed.The issue is that the core does not load the files in
res/
, unless the current working directory where Retroarch is run from is the same directory whereres/
is.The core should search for
res/*
in the same directory where it is loading roms from.Noticed on Retroarch Linux from Testing PPA on Kubuntu 18.04.
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