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glsm.h
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glsm.h
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/* Copyright (C) 2010-2018 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this libretro SDK code part (glsm.h).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef LIBRETRO_SDK_GLSM_H
#define LIBRETRO_SDK_GLSM_H
#include <retro_common_api.h>
#include <boolean.h>
#include <libretro.h>
#include <glsym/rglgen_headers.h>
RETRO_BEGIN_DECLS
#ifdef HAVE_OPENGLES2
typedef GLfloat GLdouble;
typedef GLclampf GLclampd;
#endif
#if defined(HAVE_OPENGLES2)
#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER
#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT
#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT
#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_EXT
#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT
#elif defined(HAVE_PSGL)
#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_OES
#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_SCE
#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES
#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_OES
#else
#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER
#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8
#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT
#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT
#endif
#if defined(HAVE_PSGL)
#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES
#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
#else
#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER
#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE
#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0
#endif
#ifndef GL_FOG
#define GL_FOG 0x0B60
#endif
#ifndef GL_ALPHA_TEST
#define GL_ALPHA_TEST 0x0BC0
#endif
#ifndef GL_CLIP_DISTANCE0
#define GL_CLIP_DISTANCE0 0x3000
#endif
#define MAX_ATTRIB 8
enum
{
SGL_DEPTH_TEST = 0,
SGL_BLEND,
SGL_POLYGON_OFFSET_FILL,
SGL_FOG,
SGL_CULL_FACE,
SGL_ALPHA_TEST,
SGL_SCISSOR_TEST,
SGL_STENCIL_TEST,
#if !defined(HAVE_OPENGLES)
SGL_DEPTH_CLAMP,
SGL_CLIP_DISTANCE0,
#endif
SGL_DITHER,
SGL_SAMPLE_ALPHA_TO_COVERAGE,
SGL_SAMPLE_COVERAGE,
#ifndef HAVE_OPENGLES
SGL_COLOR_LOGIC_OP,
#endif
SGL_CAP_MAX
};
enum glsm_state_ctl
{
GLSM_CTL_NONE = 0,
GLSM_CTL_STATE_SETUP,
GLSM_CTL_STATE_BIND,
GLSM_CTL_STATE_UNBIND,
GLSM_CTL_STATE_CONTEXT_RESET,
GLSM_CTL_STATE_CONTEXT_DESTROY,
GLSM_CTL_STATE_CONTEXT_INIT,
GLSM_CTL_IS_IMM_VBO,
GLSM_CTL_SET_IMM_VBO,
GLSM_CTL_UNSET_IMM_VBO,
GLSM_CTL_IMM_VBO_DISABLE,
GLSM_CTL_IMM_VBO_DRAW,
GLSM_CTL_PROC_ADDRESS_GET
};
typedef bool (*glsm_imm_vbo_draw)(void *);
typedef bool (*glsm_imm_vbo_disable)(void *);
typedef bool (*glsm_framebuffer_lock)(void *);
typedef struct glsm_ctx_proc_address
{
retro_get_proc_address_t addr;
} glsm_ctx_proc_address_t;
typedef struct glsm_ctx_params
{
glsm_framebuffer_lock framebuffer_lock;
glsm_imm_vbo_draw imm_vbo_draw;
glsm_imm_vbo_disable imm_vbo_disable;
retro_hw_context_reset_t context_reset;
retro_hw_context_reset_t context_destroy;
retro_environment_t environ_cb;
bool stencil;
unsigned major;
unsigned minor;
enum retro_hw_context_type context_type;
} glsm_ctx_params_t;
GLuint glsm_get_current_framebuffer(void);
bool glsm_ctl(enum glsm_state_ctl state, void *data);
RETRO_END_DECLS
#endif