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[Enhancement] Support for save states #59
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I'll look into this. Not sure at the moment how feasible it is. I'm hopeful. |
The way is to save the x68000 memory to reload it after. |
Yes, save memory and registers. I will try to figure it out! My C skills are very low 🤣 |
Mine are zero :( |
I think you'd be surprised how much of the source code you can easily read. |
My god, do we need this! |
Yes some games are so hard, i pray to have this option one day |
The other options are not really important .... but this one is really. I have try with Akumaju Dracula yesterday, create a character, play the first level, reboot, and no save in game stored :( |
This emulator works exactly as the original computer. You need to save your game to a blank disk from inside the game. But, yes, modern save states would be very welcome |
OK thanks for your answer @gingerbeardman. How/Where can i get a blank disk file ? Maybe i can load the game with the blank disk with a M3U ? |
@Darknior well, again it comes down to how the original machine worked. You insert a disk and format it to be blank. Note: a blank disk is often called user disk by the game. And a game should offer to create a blank/user disk for you if it offers the ability to save. Or you can format using command line or an app on the emulated system. What file to use? Maybe a duplicate of an existing hdm disk image? Of course not a zip file. Really it is not for here, start a thread in the user support forum. |
Hi :) |
I will not be able to do this due to time and new family needs. |
It's normal :) |
anyone has started anything for this yet? |
@negativeExponent do you think you can do it ? |
I would love to have a save state option. Not only for saving progress (you can save anyway if the game let you do it with an option, but some games, more arcade-like don't) ... I would love to "simulate" a "console" experience with some games (having X6800 some of the best "home-ports")... I mean... for example Super SF II: CE. It work nice, and I can even correct the aspect ration (I was not able to do it with other standalone emulators, XM6 forks o WinX64k BUT... I can't save the controllers configurations... Street Fighter uses 6 buttons for playing, right? so I need to change the 2 buttons controller (set by default in the game), to CPSF or CPSF-MD (maybe, this one better, for me). If I could save the state, I could configure the controllers as CPSF-MD for players 1 and 2, go back to the menu and wait till the intro starts again, right in that moment, I could save the state in one slot (the less used one, for example). After that, I could launch the emulator using a script (for copying config files, launch the game directly, etc), and calling other scripts from that main script... for example, I could call an Autohotkey script wich could "press F4 automatically" (load the savestate) after launching the game/emulator ... then I would have the controllers or any other option preset as wanted (futhermore, I would skip the "machine starting up" and "loading game posts" as a plus, saving time). Regards :) |
Hi
Is it possible to have Save states on x68000 like on the other LR emulators ?
I know it works perfectly on xBox Madmab emulator, it's possible.
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