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(Naomi) Controls investigation #115
As mentioned in 55b25a4, naomi controls are only partially working.
I think i got the general idea of what is wrong.
This is how we handle naomi inputs in reicast :
This is extremely similar to how mame is handling dreamcast controls :
But mame is actually handling naomi controls differently, see this :
My guess is that the naomi controls in reicast are based on how the dreamcast controls work, but we actually need to figure out how to port the lines from naomi.cpp in the link above to reicast.
Ok, i did a few interesting discoveries :
This is probably necessary to get working analogs, and perhaps fix other input issues
And you'll understand what i mean.
Jul 4, 2018
For future reference about 4P mode : https://www.solvalou.com/arcade_naomicapcom.php
Basically, the second Jamma I/O board will be useless for most (all ?) games, we need to emulate a Capcom Naomi I/O board for this, and AFAIK, there is no emulator who knows how to do that (didn't find anything in MAME).