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switching between fullscreen and windowed mode, 16 bits opengl, fails #50

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SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
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This bug report was migrated from our old Bugzilla tracker.

These attachments are available in the static archive:

Reported in version: 1.2.9
Reported for operating system, platform: Windows (XP), x86

Comments on the original bug report:

On 2006-01-22 18:21:29 +0000, Gregory Smith wrote:

I get an "Unable to make GL context current" error when switching between fullscreen and windowed modes, but only at 16 bit depth--15 and 32 work fine. This happens with DirectX and windib drivers.

There's an example in the URL above.

On 2006-01-22 18:23:31 +0000, Gregory Smith wrote:

Created attachment 28
example code

Ah, now I can post an attachment

On 2006-01-27 11:23:20 +0000, Ryan C. Gordon wrote:

Setting Sam as "QA Contact" on all bugs (even resolved ones) so he'll definitely be in the loop to any further discussion here about SDL.

--ryan.

On 2006-03-14 02:41:51 +0000, Sam Lantinga wrote:

In this case we have to recreate the OpenGL window, and there was code to do this in SDL, but it was disabled because it doesn't work with DirectX.

I've re-enabled this code for the windib driver, which is the default now.

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