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Rodion Iafarov
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# | ||
# Makefile.cvs | ||
# | ||
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all: configure | ||
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configure: clean | ||
./bootstrap.sh ; \ | ||
mkdir build ; \ | ||
cd build ; \ | ||
cmake -DCMAKE_BUILD_TYPE=RELEASE .. | ||
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install: configure | ||
cd build ; \ | ||
make && make install | ||
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reconf: | ||
cd build ; \ | ||
cmake rebuild_cache | ||
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clean: | ||
rm -rf build \ | ||
CMakeLists.txt |
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PROCESS_SOURCES() |
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/* | ||
Copyright (C) 2000-2012 Novell, Inc | ||
Copyright (C) 2018 SUSE LLC | ||
This library is free software; you can redistribute it and/or modify | ||
it under the terms of the GNU Lesser General Public License as | ||
published by the Free Software Foundation; either version 2.1 of the | ||
License, or (at your option) version 3.0 of the License. This library | ||
is distributed in the hope that it will be useful, but WITHOUT ANY | ||
WARRANTY; without even the implied warranty of MERCHANTABILITY or | ||
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public | ||
License for more details. You should have received a copy of the GNU | ||
Lesser General Public License along with this library; if not, write | ||
to the Free Software Foundation, Inc., 51 Franklin Street, Fifth | ||
Floor, Boston, MA 02110-1301 USA | ||
*/ | ||
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/*-/ | ||
File: FSize.cc | ||
Author: Michael Andres <ma@suse.de> | ||
Maintainer: Michael Andres <ma@suse.de> | ||
Purpose: | ||
/-*/ | ||
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#include <iostream> | ||
#include <sstream> | ||
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#include "FSize.h" | ||
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// arbitrary precision float for floating point division | ||
#include <boost/multiprecision/cpp_bin_float.hpp> | ||
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using boost::multiprecision::cpp_int; | ||
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const cpp_int FSize::KB = 1024; | ||
const cpp_int FSize::MB = FSize::KB * 1024; | ||
const cpp_int FSize::GB = FSize::MB * 1024; | ||
const cpp_int FSize::TB = FSize::GB * 1024; | ||
const cpp_int FSize::PB = FSize::TB * 1024; | ||
const cpp_int FSize::EB = FSize::PB * 1024; | ||
const cpp_int FSize::ZB = FSize::EB * 1024; | ||
const cpp_int FSize::YB = FSize::ZB * 1024; | ||
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FSize::FSize( const std::string &sizeStr, const Unit unit_r ) | ||
: _size( cpp_int(sizeStr) * factor( unit_r ) ) | ||
{ | ||
} | ||
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// | ||
// | ||
// METHOD NAME : FSize::fillBlock | ||
// METHOD TYPE : FSize & | ||
// | ||
// DESCRIPTION : | ||
// | ||
FSize & FSize::fillBlock( FSize blocksize_r ) | ||
{ | ||
if ( _size > 0 && cpp_int(blocksize_r) > 0) { | ||
cpp_int diff = _size % cpp_int(blocksize_r); | ||
if ( diff ) { | ||
if ( _size > 0 ) | ||
_size += cpp_int(blocksize_r); | ||
_size -= diff; | ||
} | ||
} | ||
return *this; | ||
} | ||
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// | ||
// | ||
// METHOD NAME : FSize::bestUnit | ||
// METHOD TYPE : FSize::Unit | ||
// | ||
// DESCRIPTION : | ||
// | ||
FSize::Unit FSize::bestUnit() const | ||
{ | ||
cpp_int usize = abs(_size); | ||
if ( usize < KB ) | ||
return Unit::B; | ||
if ( usize < MB ) | ||
return Unit::K; | ||
if ( usize < GB ) | ||
return Unit::M; | ||
if ( usize < TB ) | ||
return Unit::G; | ||
if ( usize < PB ) | ||
return Unit::T; | ||
if ( usize < EB ) | ||
return Unit::P; | ||
if ( usize < ZB ) | ||
return Unit::E; | ||
if ( usize < YB ) | ||
return Unit::Z; | ||
return Unit::Y; | ||
} | ||
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// | ||
// | ||
// METHOD NAME : FSize::form | ||
// METHOD TYPE : std::string | ||
// | ||
// DESCRIPTION : | ||
// | ||
std::string FSize::form( const Unit unit_r, unsigned fw, unsigned prec, const bool showunit ) const | ||
{ | ||
if ( prec == bestPrec ) { | ||
switch ( unit_r ) | ||
{ | ||
case Unit::Y: prec = 3; break; | ||
case Unit::Z: prec = 3; break; | ||
case Unit::E: prec = 3; break; | ||
case Unit::P: prec = 3; break; | ||
case Unit::T: prec = 3; break; | ||
case Unit::G: prec = 2; break; | ||
case Unit::M: prec = 1; break; | ||
case Unit::K: prec = 1; break; | ||
case Unit::B: prec = 0; break; | ||
} | ||
} else if ( unit_r == Unit::B ) | ||
prec = 0; // doesn't make sense for Byte | ||
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std::ostringstream str; | ||
// set the precision and field width, use fixed notation (not the scientific Xe+Y) | ||
str << std::setprecision(prec) << std::setfill(' ') << std::setw(fw) << std::fixed; | ||
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if (prec == 0) | ||
// no decimal part required, we can use integer division, | ||
// add one unit half for correct rounding | ||
str << (_size + (factor( unit_r ) / 2))/ factor( unit_r ); | ||
else | ||
// otherwise convert to boost floats | ||
str << (boost::multiprecision::cpp_bin_float_50)( _size ) / | ||
(boost::multiprecision::cpp_bin_float_50)(factor( unit_r ) ); | ||
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if ( showunit ) | ||
str << " " << unit( unit_r ); | ||
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return str.str(); | ||
} | ||
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// | ||
// | ||
// METHOD NAME : FSize::asString | ||
// METHOD TYPE : std::string | ||
// | ||
// DESCRIPTION : | ||
// | ||
std::string FSize::asString() const | ||
{ | ||
return form(); | ||
} | ||
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std::ostream& operator<<(std::ostream &ostr, const FSize &fsize) | ||
{ | ||
ostr << fsize.asString(); | ||
return ostr; | ||
} | ||
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std::ostream& operator<<(std::ostream &ostr, const FSize::Unit unit) | ||
{ | ||
ostr << FSize::unit(unit); | ||
return ostr; | ||
} |
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