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[Mobile] incorrect number of puzzles after solving puzzles with the batch endpoint #14773

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veloce opened this issue Feb 29, 2024 · 3 comments
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@veloce
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veloce commented Feb 29, 2024

After using the batch endpoint to solve many puzzles at once (played offline on the app), it looks that number of solved puzzles only increase by 1, regardless of the number of solved puzzles.

A detailed report here: lichess-org/mobile#578

@veloce veloce added the bug label Feb 29, 2024
@ornicar ornicar closed this as completed in e6ce724 Mar 1, 2024
ornicar added a commit to lenguyenthanh/lila that referenced this issue Mar 1, 2024
* master:
  fix puzzle batch solve - closes lichess-org#14773 - closes lichess-org/mobile#578
  use traverse_
  upgrade scalachess
  tweak scala import
  improve fide sync monitoring
  better import kamon functions
  scala 3.3.3
@Robmonster
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Thanks for the fix! Is there a way of knowing when this change makes it to the live server?

@Carbrex
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Carbrex commented Mar 1, 2024

Thanks for the fix! Is there a way of knowing when this change makes it to the live server?

https://lichess.org/source to know which commit is it currently running.

ornicar added a commit that referenced this issue Mar 2, 2024
* master:
  The FID Federation is missing (#14778)
  Min rating FIDE is now 1400
  fix puzzle batch solve - closes #14773 - closes lichess-org/mobile#578
  use traverse_
  upgrade scalachess
  tweak scala import
  improve fide sync monitoring
  better import kamon functions
  scala 3.3.3
  encourage setting fide ids rather than manual tags
  coloured titles and /fide links in broadcast leaderboard
  link broadcast players to /fide/:id
@Robmonster
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Thanks for the fix! Is there a way of knowing when this change makes it to the live server?

https://lichess.org/source to know which commit is it currently running.

I'm struggling to understand how the commit names work, so I'll just wait a while and then retest.,

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